Full notes
Full RIPCORE update
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Repeated intro
Hello everyone! We just updated our demo to version V0.02. User Interface (UI)
What changed
- UI and audio
- Balance
- Gameplay
RIPCORE changes
- In-Game UI OverhaulReworked the gameplay user interface to make it cleaner, more intuitive, and visually polished.
Difficulty Scaling Indicator: The progression banner showing the rising game difficulty is now much more prominent and readable.
Gameplay & Balance
Boss XP Drops: Defeating a boss now drops experience points (XP) directly upon death.
Guaranteed High-Tier Loot: The chest that spawns after defeating a boss is now guaranteed to drop an item of Rare rarity or higher (Rare, Epic, or Legendary).
Visuals & Readability
Attack Projection Spheres: We've listened to your feedback! The warning sphere showing enemy attack radiuses has been toned down. It remains completely clear in combat, but it will no longer distract you from the core action.
Environment Polish: Enhanced the visuals and overall atmosphere of Level 1.
Controls & QoL
- Gamepad SensitivityIncreased the maximum sensitivity limit on controllers for snappier, sharper, and more responsive aiming and movement.
- D-Pad Menu NavigationAdded full D-pad support when choosing upgrades and items.
More than 400 people have already played our demo in just two days! Steam post image
Thank you so much!
If you run into any issues, feel free to let us know on our Discord, and we’ll fix them right away!
Thanks, and good luck with the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
