In this update2
Full notes
Full Riftcast update
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What changed
1 fix1 addition0 changes0 removals
- Balance
- Performance
addedWHAT'S NEWHome changes: • The player now shares the same home screen party members do, acting like a generic NPC as they do while visiting a party member • Attempting to have a party member visit them will also make them the Active, however • Home menu's DUTY, ROOM and GAME entries are now moved to its own dedicated ACTIVE section • Renamed ROOM → CHECK to BOND • Added proper checks for the current game mode for when the last party member dies • Certain held items now have passive decay-related, ailment curing and relationship effects • S. SALTS now have a random chance to instantly wake a sleeping party member without being consumed, increasing Energy recovery if it doesn't • Battery items completely disable Hunger and Energy decay for party members with a Geo diet, and speeds up Energy recovery while asleep • And some other, less noticeable effects • (Soon-to-be) plantable items now play a sound effect when cloned by someone with Pollinate • Battle changes: • Pressing Button A during a battle now speeds them up at any time (during default/full bouts) or skips them entirely if pressed before it properly starts (during quick/P2P fights) • Speed ties are no longer always in the team's favour, now randomly choosing between the enemy and the teammate • Shadow Walker ability now acknowledges night-time during Ventures • Lock-On ability is no longer suppressed by Neutraliser • Weather-affecting abilities now activate in battles (so long as no one with Zero Weather is present) • If both battlers have these abilities, nothing happens • Items now have stats that correspond to party member's (invisible) likes and dislikes • Trimmed down certain translated strings that may clip with UI • Certain species are now functionally immortal by regular means (injuries notwithstanding) • Cleaned up coding for calculating food compatibility • Maybe some other things
fixedWHAT'S FIXEDHome oddities: • Potential game crashes from: • Attempting to quick check profiles while the player is the Active • Motivator ability activating on the visiting player, who doesn't have decay stats • Colour sprites showing up in the player character's home screen even when B/W character sprites are set • Certain functions not checking if the visitor is a party member, or even present at all • Universal stat decay not being used for anything but energy decay while awake • Feeding erroneously checking if the consumer is the player and not a party member while calculating how much they like/dislike what they're eating • Corrected S. SALTS not doing anything to Puppets being reverted at some point, on top of it still increasing Energy on failure • Missing check for food that don't have two types, potentially checking for a non-existent diet value • Weather being set in the wrong location during training battles, causing non-Clear conditions when a weather changer is present • Potential game crash from having the player losing themselves to a (non-existent) previous form in their evolution history while calculating fondness • Adoption scene not showing any background • Shell skins still being selectable in the WearOS port, potentially crashing the game when switching back to a canvas shell • Blank screen still showing up in player select while colour sprites are showing • Worbolg and Vividera still using their old names in certain databases • Corrected INFO → PLAYER's menu only updating the first and (non-existent) third option instead of the second, leading to INFO → PLAYER → PLAYER instead of INFO → PLAYER → ACTIVE
Riftcast changes
addedHome changes: • The player now shares the same home screen party members do, acting like a generic NPC as they do while visiting a party member • Attempting to have a party member visit them will also make them the Active, however • Home menu's DUTY, ROOM and GAME entries are now moved to its own dedicated ACTIVE section • Renamed ROOM → CHECK to BOND • Added proper checks for the current game mode for when the last party member dies • Certain held items now have passive decay-related, ailment curing and relationship effects • S. SALTS now have a random chance to instantly wake a sleeping party member without being consumed, increasing Energy recovery if it doesn't • Battery items completely disable Hunger and Energy decay for party members with a Geo diet, and speeds up Energy recovery while asleep • And some other, less noticeable effects • (Soon-to-be) plantable items now play a sound effect when cloned by someone with Pollinate • Battle changes: • Pressing Button A during a battle now speeds them up at any time (during default/full bouts) or skips them entirely if pressed before it properly starts (during quick/P2P fights) • Speed ties are no longer always in the team's favour, now randomly choosing between the enemy and the teammate • Shadow Walker ability now acknowledges night-time during Ventures • Lock-On ability is no longer suppressed by Neutraliser • Weather-affecting abilities now activate in battles (so long as no one with Zero Weather is present) • If both battlers have these abilities, nothing happens • Items now have stats that correspond to party member's (invisible) likes and dislikes • Trimmed down certain translated strings that may clip with UI • Certain species are now functionally immortal by regular means (injuries notwithstanding) • Cleaned up coding for calculating food compatibility • Maybe some other things
fixedHome oddities: • Potential game crashes from: • Attempting to quick check profiles while the player is the Active • Motivator ability activating on the visiting player, who doesn't have decay stats • Colour sprites showing up in the player character's home screen even when B/W character sprites are set • Certain functions not checking if the visitor is a party member, or even present at all • Universal stat decay not being used for anything but energy decay while awake • Feeding erroneously checking if the consumer is the player and not a party member while calculating how much they like/dislike what they're eating • Corrected S. SALTS not doing anything to Puppets being reverted at some point, on top of it still increasing Energy on failure • Missing check for food that don't have two types, potentially checking for a non-existent diet value • Weather being set in the wrong location during training battles, causing non-Clear conditions when a weather changer is present • Potential game crash from having the player losing themselves to a (non-existent) previous form in their evolution history while calculating fondness • Adoption scene not showing any background • Shell skins still being selectable in the WearOS port, potentially crashing the game when switching back to a canvas shell • Blank screen still showing up in player select while colour sprites are showing • Worbolg and Vividera still using their old names in certain databases • Corrected INFO → PLAYER's menu only updating the first and (non-existent) third option instead of the second, leading to INFO → PLAYER → PLAYER instead of INFO → PLAYER → ACTIVE
WHAT'S NEW
- Home changes• The player now shares the same home screen party members do, acting like a generic NPC as they do while visiting a party member • Attempting to have a party member visit them will also make them the Active, however • Home menu's DUTY, ROOM and GAME entries are now moved to its own dedicated ACTIVE section • Renamed ROOM → CHECK to BOND • Added proper checks for the current game mode for when the last party member dies • Certain held items now have passive decay-related, ailment curing and relationship effects • S. SALTS now have a random chance to instantly wake a sleeping party member without being consumed, increasing Energy recovery if it doesn't • Battery items completely disable Hunger and Energy decay for party members with a Geo diet, and speeds up Energy recovery while asleep • And some other, less noticeable effects • (Soon-to-be) plantable items now play a sound effect when cloned by someone with Pollinate • Battle changes: • Pressing Button A during a battle now speeds them up at any time (during default/full bouts) or skips them entirely if pressed before it properly starts (during quick/P2P fights) • Speed ties are no longer always in the team's favour, now randomly choosing between the enemy and the teammate • Shadow Walker ability now acknowledges night-time during Ventures • Lock-On ability is no longer suppressed by Neutraliser • Weather-affecting abilities now activate in battles (so long as no one with Zero Weather is present) • If both battlers have these abilities, nothing happens • Items now have stats that correspond to party member's (invisible) likes and dislikes • Trimmed down certain translated strings that may clip with UI • Certain species are now functionally immortal by regular means (injuries notwithstanding) • Cleaned up coding for calculating food compatibility • Maybe some other things
WHAT'S FIXED
- Home oddities• Potential game crashes from: • Attempting to quick check profiles while the player is the Active • Motivator ability activating on the visiting player, who doesn't have decay stats • Colour sprites showing up in the player character's home screen even when B/W character sprites are set • Certain functions not checking if the visitor is a party member, or even present at all • Universal stat decay not being used for anything but energy decay while awake • Feeding erroneously checking if the consumer is the player and not a party member while calculating how much they like/dislike what they're eating • Corrected S. SALTS not doing anything to Puppets being reverted at some point, on top of it still increasing Energy on failure • Missing check for food that don't have two types, potentially checking for a non-existent diet value • Weather being set in the wrong location during training battles, causing non-Clear conditions when a weather changer is present • Potential game crash from having the player losing themselves to a (non-existent) previous form in their evolution history while calculating fondness • Adoption scene not showing any background • Shell skins still being selectable in the WearOS port, potentially crashing the game when switching back to a canvas shell • Blank screen still showing up in player select while colour sprites are showing • Worbolg and Vividera still using their old names in certain databases • Corrected INFO → PLAYER's menu only updating the first and (non-existent) third option instead of the second, leading to INFO → PLAYER → PLAYER instead of INFO → PLAYER → ACTIVE
Source
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