Full notes
Full Riftborne update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
Gameplay changes
Spy combat now uses their offensive and defensive stats in combat for simplicity and alignment with rest of combat rules (not applied on current multiplayer) and spies now have atk/def stats
Removed the hidden build time and ship time queue malus for Astraean for clarity and a slight buff (not applied on current multiplayer)
Single player now shares the same faction statuses as multiplayer
Add a 'bring back return cargo' option to the cargo route screen and when sending resources
Bug fixes
Made some improvements to server responsiveness
Send resources screen will now show an ETA and travel time
Attrition/starvation now applies even when ships are travelling
Stationed ships now show their exact names instead of class names
Opening an incoming attack notification will open the radar instead of the infrastructure menu
Transmission timer notifications should no longer trigger twice
The Kraken will no longer go on a rampage and destroy the win condition tiles when threatened
Source
Changelog.gg summarizes and formats this update. How we read updates.
