In this update2
Full notes
Full Riftborne update
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What changed
- Server
- Fixes
Riftborne changes
Gameplay changes
Empty space on the map is now... empty. So you can see the asteroid tiles better. - Server stability improvements in preparation for new server launch - Reworked dominance scaling for raids and attacks - Refined combat mechanics a bit more to ensure fair losses based on fleet sizes - Reworked raids to resolve over more combat rounds with a higher percentage of losses - Cleaned up advance time screen a bit
Bug fixes
Fixed a bug causing soft locks on some screens when paused - Fixed a bug where the building queue would get stuck with incoming raid loot or transfers - Fixed a bug where advance time wouldn't advance the build queue
Source
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