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Steam News5 May 20262mo ago

10.17 Patch Notes

Gameplay changes Empty space on the map is now... empty. So you can see the asteroid tiles better.

In this update2

Full notes

Full Riftborne update

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What changed

1 fix1 addition0 changes0 removals
  • Server
  • Fixes
addedGameplay changesEmpty space on the map is now... empty. So you can see the asteroid tiles better. - Server stability improvements in preparation for new server launch - Reworked dominance scaling for raids and attacks - Refined combat mechanics a bit more to ensure fair losses based on fleet sizes - Reworked raids to resolve over more combat rounds with a higher percentage of losses - Cleaned up advance time screen a bit
fixedBug fixesFixed a bug causing soft locks on some screens when paused - Fixed a bug where the building queue would get stuck with incoming raid loot or transfers - Fixed a bug where advance time wouldn't advance the build queue

Riftborne changes

addedEmpty space on the map is now... empty. So you can see the asteroid tiles better. - Server stability improvements in preparation for new server launch - Reworked dominance scaling for raids and attacks - Refined combat mechanics a bit more to ensure fair losses based on fleet sizes - Reworked raids to resolve over more combat rounds with a higher percentage of losses - Cleaned up advance time screen a bit
fixedFixed a bug causing soft locks on some screens when paused - Fixed a bug where the building queue would get stuck with incoming raid loot or transfers - Fixed a bug where advance time wouldn't advance the build queue

Gameplay changes

  • Empty space on the map is now... empty. So you can see the asteroid tiles better. - Server stability improvements in preparation for new server launch - Reworked dominance scaling for raids and attacks - Refined combat mechanics a bit more to ensure fair losses based on fleet sizes - Reworked raids to resolve over more combat rounds with a higher percentage of losses - Cleaned up advance time screen a bit

Bug fixes

  • Fixed a bug causing soft locks on some screens when paused - Fixed a bug where the building queue would get stuck with incoming raid loot or transfers - Fixed a bug where advance time wouldn't advance the build queue

Source

Steam News / 5 May 2026

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