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Steam News29 April 20262mo ago

April 29th 2026 Patch Notes (Automated Ship Production + Simplified Cargo Route)

Gameplay Changes Automatic Shipyard construction - added a new [A] hotkey to the shipyard screen that allows you to auto construct a set number of ships per hour Cargo routes are now simpler - they only use freighters,

In this update2

Full notes

Full Riftborne update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes0 removals
  • Gameplay
addedGameplay ChangesAutomatic Shipyard construction - added a new [A] hotkey to the shipyard screen that allows you to auto construct a set number of ships per hour
changedGameplay ChangesCargo routes are now simpler - they only use freighters, and you simply designate how much production you want to send every X minutes
changedGameplay ChangesCentral Spire costs have been tuned down a bit
addedGameplay ChangesCentral Spire can now be levelled up to level 25 - each additional level after 20 adds an extra strategic outpost or asteroid outpost slot
addedGameplay ChangesYou can now switch between colonies by pressing tab from any in game screen
changedGameplay ChangesBanished members can only re-apply for membership back into their original starting faction not others

Riftborne changes

addedAutomatic Shipyard construction - added a new [A] hotkey to the shipyard screen that allows you to auto construct a set number of ships per hour
changedCargo routes are now simpler - they only use freighters, and you simply designate how much production you want to send every X minutes
changedCentral Spire costs have been tuned down a bit
addedCentral Spire can now be levelled up to level 25 - each additional level after 20 adds an extra strategic outpost or asteroid outpost slot
addedYou can now switch between colonies by pressing tab from any in game screen

Gameplay Changes

  • Automatic Shipyard construction - added a new [A] hotkey to the shipyard screen that allows you to auto construct a set number of ships per hour

  • Cargo routes are now simpler - they only use freighters, and you simply designate how much production you want to send every X minutes

  • Central Spire costs have been tuned down a bit

  • Central Spire can now be levelled up to level 25 - each additional level after 20 adds an extra strategic outpost or asteroid outpost slot

  • You can now switch between colonies by pressing tab from any in game screen

  • Banished members can only re-apply for membership back into their original starting faction not others

Bug Fixes

  • Colony tiles have returned to their original dot characters

Source

Steam News / 29 April 2026

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