In this update3
Full notes
Full Riftborne update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- Fixes
- Events
Riftborne changes
Gameplay changes
Added a global share market (KRAKDAQ) and a global loan market to the economy page for multiplayer
Added a global ship market where you can buy and sell ships for noctmarks
Shareholders are no longer hidden on organisation screens
Added a '[O] Central Ops page to factions
Here, faction roles can be assigned, players can be banished, and member applications can be reviewed by leader
Banishment requires a majority vote from active players (active in last 72 hours)
Banished players can be freely raided, and can apply for alternative faction membership if they come back online
Players only appear on the raid route manager screen when they are inactive for 72+ hours
Bombers can now be built at level 5 siege infrastructure
Colour settings have been added as global to the title menu
New diplomatic alignments for multiplayer
Belligerent - Attacks permitted + Raids permitted + Spying permitted + Cannot trade
Adversarial - Raids permitted + Spying permitted + Cannot trade
Embargoed - Spying permitted + Cannot trade
Neutral - Only spying allowed
Accord - Spying not allowed
Cooperative - Combat Logs Shared + Spying not allowed
Allied - Combat Logs Shared + Radar Shared + Spying not allowed
Moving to Allied or Belligerent requires you to move to one of the earlier stages first and wait 24 hours.
The only exception to this is when matching another factions status to you. You can always immediately respond in kind without cool down.
Bug fixes
Fixed the major bugs causing freezing in single player games
Events should no longer get stuck on 00:00 during large processing loads
Advance time is now deterministic and ordered again so events do not get mixed up
Advance time should no longer be stuck or stalled during heavy processing
Fixed a bug where bombers did not engage in siege combat
Fixed a bug where you couldn't see the resource costs for your second copy building
Fixed the bugs where expeditions didn't resolve or grant bonuses
Fixed a bug where the map hid resource tile types from you due to compression
Source
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