Full notes
Full Riftborne update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
Riftborne changes
New faction features: Expeditions and Relics that grant teamwork based bonuses (multiplayer only)
Expeditions are a way for your team to cooperate to receive rewards and open up new map tiles for faction specific bonuses
Relics are a way of choosing high value teammates to receive temporary protective bonuses like offline protection or raid protection
Successful spy missions against a colony will reveal the relic held there and it's current status/cooldown timer
Fleet intercept now possible from radar to meet attacking forces in the middle and protect your valuable resources from marauders
Fleet intercept retains the mission type and directionality for combat resolution, but no loot can be stolen, and no defensive bonuses apply
Incentive for helping newcomers - If you are 200x bigger than a player and you defend them, the Intergalactic Protective Federation for the Economic Advancement of Minority Cultures now donates 1 noctmark to you for every ship you kill in defense
Sending only spies on a fleet intercept engages in a spy battle instead, and allows you to view the incoming fleet composition
Any spies in the attacking forces will engage in spy combat with the intercepting spies with typical spy combat resolution rules
Varkon shield nerf (1.2x) & Astrean Shield buff (2.5x)
Conscription Service nerf (shorter window and longer cooldown)
Successful spy missions will show the state of conscription service and cooldown time at that colony
Decimals possible in organisational dividends
Garrison shows actual upkeep after bonuses
Better account switching and login flow
Source
Changelog.gg summarizes and formats this update. How we read updates.
