Full notes
Full Riftborn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- UI and audio
- Gameplay
- Compatibility
- Maps
Riftborn changes
Patch Notes
March 30th,2026 Update from December: Many major updates including changes:
Champion System
Champions Gilgamesh and Enkidu • Token Gain/Loss System
Character Texture Pass
Most characters have ~3 skins • Others have 1 skin but updated
Tiles
12 Tree Tiles • 4 Main + 3 Variations each
Balance Changes Core Systems
Moonstones & Boosts +15 points chance • Doubled Boosts effectiveness
UI / Visual
UI Countdown Timer non-center update and size/transparency change to hide • Water Surge UI expression image change • Removed unnecessary UI player elements
AI / Gameplay
Mini Collector Health 5->1 • Collector spawn Mini Collector Time 30 -> 25 seconds • Reduced AI speed and player speed (including leveling up increase)
Units / Abilities
Roball Count Change • Lv1 6->6 • Lv2 3->5 • Lv3 2->4 • Thorncrawl Count Increase 4->6
Controls
- Controller Support ProgressAdded left and right bumper to switch ability
Environment / World
Cleaned up Tree Tile spawning and naming conventions • Balanced sizing of lv.1 pickups to increase visibility • Changed Terrain Detail from 4->3 to reduce noise • Added Tile Static Arches to go with Dynamic Arches
Fixes / Polish
Massive fix on range teddy bear animations to prevent spinning and wild targeting • Added Ambient Occlusion and normal maps to most characters
Source
Changelog.gg summarizes and formats this update. How we read updates.
