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Steam News30 March 20263mo ago

Patch 0.08 - Champion System, Tiles, Textures, QOL Improvements

Patch Notes March 30th,2026 Update from December: Many major updates including changes: Champion System Champions Gilgamesh and Enkidu • Token Gain/Loss System Character Texture Pass Most characters have ~3 skins • Othe

Full notes

Full Riftborn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions6 changes1 removal
  • Store
  • Balance
  • UI and audio
  • Gameplay
  • Compatibility
  • Maps
changedMost characters have ~3 skins • Others have 1 skin but updated
changedBalance Changes Core Systems
changedMoonstones & Boosts +15 points chance • Doubled Boosts effectiveness
changedUI / Visual
removedUI Countdown Timer non-center update and size/transparency change to hide • Water Surge UI expression image change • Removed unnecessary UI player elements
changedAI / Gameplay
Mini Collector Health51Mini Collector Health decreased, nerfMini Collector Health 5->1 • Collector spawn Mini Collector Time3025secondsMini Collector Health 5->1 • Collector spawn Mini Collector Time decreased, nerf1 pickups to increase visibility • Changed Terrain Detail431 pickups to increase visibility • Changed Terrain Detail decreased, nerf

Riftborn changes

changedMost characters have ~3 skins • Others have 1 skin but updated
changedBalance Changes Core Systems
changedMoonstones & Boosts +15 points chance • Doubled Boosts effectiveness
changedUI / Visual
removedUI Countdown Timer non-center update and size/transparency change to hide • Water Surge UI expression image change • Removed unnecessary UI player elements

Patch Notes

  • March 30th,2026 Update from December: Many major updates including changes:

Champion System

  • Champions Gilgamesh and Enkidu • Token Gain/Loss System

Character Texture Pass

  • Most characters have ~3 skins • Others have 1 skin but updated

Tiles

  • 12 Tree Tiles • 4 Main + 3 Variations each

Balance Changes Core Systems

  • Moonstones & Boosts +15 points chance • Doubled Boosts effectiveness

UI / Visual

  • UI Countdown Timer non-center update and size/transparency change to hide • Water Surge UI expression image change • Removed unnecessary UI player elements

AI / Gameplay

  • Mini Collector Health 5->1 • Collector spawn Mini Collector Time 30 -> 25 seconds • Reduced AI speed and player speed (including leveling up increase)

Units / Abilities

  • Roball Count Change • Lv1 6->6 • Lv2 3->5 • Lv3 2->4 • Thorncrawl Count Increase 4->6

Controls

  • Controller Support ProgressAdded left and right bumper to switch ability

Environment / World

  • Cleaned up Tree Tile spawning and naming conventions • Balanced sizing of lv.1 pickups to increase visibility • Changed Terrain Detail from 4->3 to reduce noise • Added Tile Static Arches to go with Dynamic Arches

Fixes / Polish

  • Massive fix on range teddy bear animations to prevent spinning and wild targeting • Added Ambient Occlusion and normal maps to most characters

Source

Steam News / 30 March 2026

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