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Full Rift Wizard 3 update
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Hey folks! Another beta update, the focus this week has been on new level rewards and making those rare components feel truly rare. Enjoy! New Content: 19 Wardrobe outfits 10 Rare Components 3 Shrines 7 Monsters 3 pieces of Equipment 1 Vault Misc Changes: Wyrm Eggs upgrade costs rebalanced Mancer trials are now slightly more likely to have components matching the trial's tag Freecast staff damage counters now reset when a level is completed Journeystone's Translocation range and max charge bonuses increased +3 -> +6 Bugfixes / Performance: Watcher Form now fires on its final turn and keeps its resistances until the beginning of the turn when the Wizard regains control Fixed Slimes losing half their HP when there was no room to create the second Slime Improved performance for effects with radii large enough to cover the entire level, including Lightning Halo Nova Units and bosses that change forms now preload their alternate appearances to prevent mid-turn hitches Fixed several tooltip errors / typos
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