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Full Rift Wizard 3 update
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July 5, 2026 Now that people have bought the game and are hopefully enjoying it, we'll be putting any new content and features in the beta branch first to ameliorate any possible anguish from new bugs or unexpected issues that come along with this. We're a small team and the community is always finding new ways to break the game! So if you want to break the game with the new stuff, hop on into the beta and enjoy the Wardrobe and the improved Bestiary along with a handful of new equipment! The new content might be a trickle for now as work continues to sort out the existing issues of the game, but we're looking forward to cooking up new spells, equipment, monsters, and level rewards to bring you in the future! Behavior Changes: Levels now have slightly fewer monsters and spawners, especially later in the run - this will continue to be adjusted as the danger level of the individual enemies changes Completed levels now immediately clear non-player units and clouds, and then save - should cut down on accidental post-level deaths and save time UI Changes: Added Wardrobe option for selecting unlocked character outfits Bestiary previews now draw centered 2x creature sprites Added achievements for defeating each level 20 boss Monster Changes: Added Toad Knight Added Gryla and Trollet Fae Sniper silence duration reduced 3 -> 1 Mordred's corruption effects now have a broader selection pool so its not all max tier monsters Gelid Mirror now stores debuffs and delivers them to its next attack target instead of instantly reflecting them Gaia's Blessing now uses a single duration stacking buff that heals based on remaining duration and grants 3 SH each turn Spell Changes: Mystic Vision duration 8 -> 6 Mystic Vision's Truesight upgrade cost 7 -> 8 but the effect is attached to the Mystic Vision buff so it doesn't have a separate duration and can be granted to allies via Vision Aura Void Drake's Void Mutations upgrade now triggers once at the beginning of each level and scales with Arcane mastery Lightning Spire can no longer be cast on a chasm Equipment Changes: Added Archangel's Halo Added Doombrand, Lightbinder, The Lodestar, and The Haemanthus freecast staves Oculus equipment now costs 3 Any tags instead of 4 Reworked Cracklevoid, Crackledarkener, and Hemocorruptor targeting and stats Equipment crafted after a cleared level which normally deactivate on clear are inactive until beginning the next level Sigils and Rift Key Staff now create their rift if crafted after the level is cleared Modding Changes: Added mod helpers for registering tags, components, and wardrobe outfits Example mod now demonstrates custom tags, components, ritual upgrades, and wardrobe outfits Bugfixes: Fixed Lava Spitter having Slime resistance instead of Poison resistance Fixed spellbook deconstruction leaving orphaned spell upgrade buffs Fixed Blood Meridian's wide upgrade crashing near level edges Fixed crashes when no audio output device is available Fixed Pathing Probe initialization when saving or loading Fixed Soulbound death protection using a name lookup instead of the Soulbound status Improved breath weapon targeting performance Fixed repeated music playback writing options when changing tracks Fixed several missing Always Active labels and component tooltip wording issues
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