Full notes
Full Rift Tavern update
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What changed
- Balance
- Performance
- Gameplay
Rift Tavern changes
Lute Playing: A Tavern Keeper’s Essential
Now you can pull out your lute and play whenever, wherever. Don't forget: everyone around you will respond to your tune.
The Play Function: Press [R] to start playing the lute immediately.
Duration & Range: The longer you play, the wider your musical reach becomes.
Interaction: Villagers will stop in their tracks to dance and cheer along with your melody.
Every Tavern Needs a Bard
Is business a bit slow? Use that downtime like a pro. Whip out your lute and start playing!
Performance Effect: Playing inside the tavern speeds up guest eating times, increasing your table turnover rate.
Bonus: Happy guests will leave TIPS!!
Frenzy Tavern
Now, there’s a chance for a Wandering Bard to visit your tavern.
Jam Session: You can perform a collab with the Wandering Bard for a limited time.
Effects: During the session, all negative effects on guests (annoyance, waiting time, etc.) are suspended, and they’ll start tossing tips.
Party Time: Enjoy a wild frenzy with your guests!
Source
Changelog.gg summarizes and formats this update. How we read updates.
