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Steam News18 September 20259mo ago

Turn it up with the Monstercat Music Pack!

Check me-owt! Put your nine lives to use fighting monsters in the Rift with Monstercat… and… crabs?

In this update4

Full notes

Full Rift of the NecroDancer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

20 fixes4 additions11 changes0 removals
  • Store
  • Gameplay
  • Balance
  • Compatibility
  • Fixes
  • Maps
changedAnyways, get ready to dig your claws into the Monstercat Music Pack, a curated selection of songs from a global EDM powerhouse, expanding the vibe and soundscape of Rift of the NecroDancer ! Check out the trailer below.
addedThe Monstercat Music Pack brings 5 new songs to the Rift:
addedNew Game by Nitro Fun
changedYou can get the songs individually, or buy the whole music pack for 25% off !
changedRift of the NecroDancer Monstercat Music Pack
added🆕 New Content and FeaturesAdded Monstercat DLC, including 5 new tracks: "Crab Rave" (125 BPM) "Final Boss" (130 BPM) "New Game" (128 BPM) "PLAY" (128 BPM) "Waiting For You (feat. Joanna Jones)" (122 BPM)

Rift of the NecroDancer changes

changedAnyways, get ready to dig your claws into the Monstercat Music Pack, a curated selection of songs from a global EDM powerhouse, expanding the vibe and soundscape of Rift of the NecroDancer ! Check out the trailer below.
addedThe Monstercat Music Pack brings 5 new songs to the Rift:
addedNew Game by Nitro Fun
changedYou can get the songs individually, or buy the whole music pack for 25% off !
changedRift of the NecroDancer Monstercat Music Pack

Check me-owt! Put your nine lives to use fighting monsters in the Rift with Monstercat… and… crabs?

Anyways, get ready to dig your claws into the Monstercat Music Pack, a curated selection of songs from a global EDM powerhouse, expanding the vibe and soundscape of Rift of the NecroDancer! Check out the trailer below.

The Monstercat Music Pack brings 5 new songs to the Rift:

You can get the songs individually, or buy the whole music pack for 25% off!

Rift of the NecroDancer Monstercat Music Pack

Read the full patch notes below!

Rift of the NecroDancer v1.8.0 is now available!

🆕 New Content and Features

  • Added Monstercat DLC, including 5 new tracks:

    • "Crab Rave" (125 BPM)

    • "Final Boss" (130 BPM)

    • "New Game" (128 BPM)

    • "PLAY" (128 BPM)

    • "Waiting For You (feat. Joanna Jones)" (122 BPM)

🔁 Changes

  • Changed all in-game menus to move the selection cursor automatically when holding the 'Up' or 'Down' buttons

  • 'Up'/'Down' must be held for a minimum duration before auto-scroll begins

  • The same auto-scroll delay also applies to all Track Select menus, resulting in a slightly longer initial delay but a much faster continued scroll rate

  • Changed practice mode to allow taking damage

  • Missing a monster in practice mode will decrease the HP counter as if the track was played normally

  • Reaching zero HP in practice mode does not trigger a game over

  • HP can be decreased past zero, indicating how close the run would have come to clearing the song in normal play

  • Changed MISSed notes to show Early/Late indicators

  • Requires the E/L indicator option to be enabled in the accessibility settings

  • Enabling this setting also causes MISSed notes to be indicated in Practice Mode

  • Reverted Vibe Chain changes from Beta v1.7.1 based on feedback from the beta build

  • Food items must once again be hit in order to complete the Vibe Chain

  • Wyrms must once again be fully held in order to complete the Vibe Chain

  • If you've been playing on the stable branch, you shouldn't notice any difference

⚒️ Bugfixes

  • Fixed traps not appearing if the practice mode range was set to just after they were meant to appear

  • Fixed some traps not appearing in Challenge Mode, causing Twombtorial's Challenge stage to play out differently

  • Fixed Electric Avenue being rewarded when using Golden Lute modifier

  • Fixed Track Select menu not sorting by BPM correctly after changing difficulty

  • Fixed menu navigation bar not immediately updating to reflect changed key bindings

  • Fixed some menus not being re-enterable immediately after navigating to the previous menu

  • Fixed the story mode menu position resetting when quitting the hard boss battle tutorial

  • Fixed the story mode menu position resetting when quitting from the game over screen of a boss battle

  • Fixed high score banner failing to appear if a higher score was achieved offline

  • Fixed positive voiceover response playing when getting a game over in Challenge Mode

  • Fixed a beatmap error in the final boss battle

  • Fixed a softlock that occurred when entering and exiting the calibration test from inside the bestiary

  • Fixed Vibe Power duration not scaling with playback speed in practice mode

  • Fixed feedback form overlapping dialogue in story mode gameplay

  • Fixed controls menu scrolling to the top after changing a key binding

  • Fixed minigames not always displaying the Early/Late indicators

  • Fixed practice mode parameters not returning to default when disabling and re-enabling practice mode

  • Fixed visual effects for the final hits in a Rhythm Rift not playing correctly in various cases

  • Fixed a softlock that could occur during the first boss battle transition if the game was paused at the wrong time

  • Fixed Remix Mode not following the original rhythm for some tracks that make heavy use of Portals and Bounce Traps

Source

Steam News / 18 September 2025

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