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Steam News20 August 202510mo ago

RIFT Beta Patch 2

The publicbetatesting branch has received a new build with bug fixes and QoL updates!

In this update2

Full notes

Full Rift of the NecroDancer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

19 fixes2 additions4 changes0 removals
  • Gameplay
  • Compatibility
  • UI and audio
  • Events
  • Fixes
addedThe publicbetatesting branch has received a new build with bug fixes and QoL updates!
changedYou can access this branch by right-clicking Rift of the NecroDancer in your Steam library ➡️ Properties ➡️ Betas, and opting into publicbetatesting from the dropdown. Build 1.7.1-b21290 is live on the ` publicbetatesting ` beta branch on Steam - visit the "Properties" menu for Rift in your Steam library and navigate to the "Betas" tab to opt into this beta branch!
changed🔁 ChangesChanged practice mode to allow taking damage Now, missing a hit in practice mode will actually decrease HP If HP is decreased past 0, it will go into the negatives (so you can see how many times you were hit)
added🔁 ChangesAdded early and late indicators to MISSed notes E and L indicators will display on MISSes (requires the E/L indicator setting to be turned on)
changed🔁 ChangesChanged vibe chains to still be rewarded even if food in the vibe chain was missed Previously, missing a food item that was part of a vibe chain would not reward vibe power correctly Now, food can be missed and the chain will still correctly give vibe power
changed🔁 ChangesChanged track select menu scroll speed Just an experiment! We'd love to hear how you feel about it We DIDN'T change Custom Music scroll speed, so you can easily compare there

Rift of the NecroDancer changes

addedThe publicbetatesting branch has received a new build with bug fixes and QoL updates!
changedYou can access this branch by right-clicking Rift of the NecroDancer in your Steam library ➡️ Properties ➡️ Betas, and opting into publicbetatesting from the dropdown. Build 1.7.1-b21290 is live on the ` publicbetatesting ` beta branch on Steam - visit the "Properties" menu for Rift in your Steam library and navigate to the "Betas" tab to opt into this beta branch!
changedChanged practice mode to allow taking damage Now, missing a hit in practice mode will actually decrease HP If HP is decreased past 0, it will go into the negatives (so you can see how many times you were hit)
addedAdded early and late indicators to MISSed notes E and L indicators will display on MISSes (requires the E/L indicator setting to be turned on)
changedChanged vibe chains to still be rewarded even if food in the vibe chain was missed Previously, missing a food item that was part of a vibe chain would not reward vibe power correctly Now, food can be missed and the chain will still correctly give vibe power

The publicbetatesting branch has received a new build with bug fixes and QoL updates!

You can access this branch by right-clicking Rift of the NecroDancer in your Steam library ➡️ Properties ➡️ Betas, and opting into publicbetatesting from the dropdown. Build 1.7.1-b21290 is live on the `publicbetatesting` beta branch on Steam - visit the "Properties" menu for Rift in your Steam library and navigate to the "Betas" tab to opt into this beta branch!

🔁 Changes

  • Changed practice mode to allow taking damage

    • Now, missing a hit in practice mode will actually decrease HP

    • If HP is decreased past 0, it will go into the negatives (so you can see how many times you were hit)

  • Added early and late indicators to MISSed notes

    • E and L indicators will display on MISSes (requires the E/L indicator setting to be turned on)

  • Changed vibe chains to still be rewarded even if food in the vibe chain was missed

    • Previously, missing a food item that was part of a vibe chain would not reward vibe power correctly

    • Now, food can be missed and the chain will still correctly give vibe power

  • Changed track select menu scroll speed

    • Just an experiment! We'd love to hear how you feel about it

    • We DIDN'T change Custom Music scroll speed, so you can easily compare there

⚒️ Fixes

  • Fixed traps not appearing if the practice mode range was set to just after they were meant to appear

    • This also resolves the fan favourite issue of Twombtorial Challenge being inaccurate from the actual level!

  • Fixed Electric Avenue being rewarded when using Golden Lute modifier

  • Fixed sorting by BPM not working correctly after changing difficulty

  • Fixed the navigation bar UI not updated to new keybinds immediately

  • Fixed immediate reentry of some menus not working correctly

  • Fixed the story mode menu position resetting when quitting the hard boss battle tutorial

  • Fixed the story mode menu position resetting when quitting from the game over screen of a boss battle

  • Fixed high score banner failing to appear if a higher score was achieved offline

  • Fixed positive VO playing when getting a game over in Challenges

  • Fixed a beatmap error in the final boss battle

  • Fixed a softlock that occurred when entering and exiting the calibration test from inside the bestiary

  • Fixed vibe power not scaling with playback speed in practice mode

    • Vibe power now correctly lasts longer when playing at 50% speed, for more accurate placement practice

  • Fixed feedback form overlapping dialogue in story mode gameplay

  • Fixed controls menu position resetting when changing a key bind

  • Fixed minigames not always displaying the early and late indicators

  • Fixed changing practice mode parameters and then disabling and re-enabling practice mode not returning the parameters to default

  • Fixed (? hopefully) the final hit VFX not playing

    • There were about 7 unique and exciting ways this could occur, but we hopefully got all of them! Please report if you see this issue again

  • Fixed (partially) a softlock that could occur during the first boss battle transition if the game was paused at the wrong time

    • This is a bandaid fix for a deeper issue that is much riskier to resolve without impacting the rest of the game

  • Fixed several remix mode inaccuracies (mostly in the editor)

Source

Steam News / 20 August 2025

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