Full notes
Full Rezrog update
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What changed
- Gameplay
- Fixes
- Balance
- Maps
Another patch went live, here are the changes:
Save system updated, it is required to delete the broken save if you are stuck in tavern, unable to click anything Save location is C:\Users\%Username%\AppData\LocalLow\Soaphog\Rezrog\Save It is adviced to disable the steam cloud save while deleting the saves, as it may sync the broken save stored in the cloud
Crystal objective prop skill interactions updated
Teleport scroll will no longer rarely place extra collision on tiles, making them unpassable
Inventory interaction logic updated (fixed couple of issues that caused the item to be lost on dragging outside the window border)
Dead body skill interactions are fixed
Hp restore gem skill interactions were updated (skills should proc the heal now)
Rare case issues with dungeon map are fixed, updated map generation to fix some wrong room tile display
Rare case issues with the action bar potions are fixed (cooldown flag display was wrong after specific actions)
Rare case of skill damage gained from level up loss is fixed
Enemy spider web model will no longer move along with the player if it was used on player summoned minion
Abilities that rotate character model should be more precise with the rotation, will no longer rotate the model out of place which happened in some cases
2x2 tile monsters will properly rotate when attacking the player
Camera rotation no longer impacts floating text positioning
Items will stack now if the inventory is full but items still have some space in the stack
Summon system updated (summon highlight should more accurate now, enemies will no longer stop summoning after specific circumstances)
Combat log skill messages updated (some skills had the coloring wrong)
Multishot skill second shot used on enemy out of combat will no longer make him move outside of the usual turn order
Lvl 38 hell goat summon interactions fixed
Lvl 51 swamp spider acid web will no longer display the web model if the skill misses
Lvl 51 snail rare combat enter freeze is fixed Balance changes:
Summon stats now scale of intelligence (aside from their hp, which still uses endurance). The scaling adjusted to make the summon skills have relatively similar power
Enemy stat, skill damage changes
Skill gem drop rate adjusted (will drop more small gems and the percentage of the element is tied to the skill count in each category)
Boss legendary item drop will only occur once per boss map, then it gets reduced
Exp gain curve adjusted (the character level will be much closer to dungeon level now)
As always, thanks to everyone for their bug reports, suggestions and general criticism of the game, it helps us make our game better.
Source
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