Full notes
Full Rezrog update
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What changed
- Gameplay
- Fixes
- Balance
After more feedback, the dev team have been working tirelessly on fixing some of the rare bugs that some people have faced since launch. We hope this patch will address some of the more serious critters that have curtailed some of your playthroughs amongst some other fixes: 1.0.6 Change log:
Multiple interactions with objective crystals are fixed (use of shuriken+melee weapon combination for example)
Exit door action problems fixed (could produce a collision right next to the exit door, preventing level completion)
Wandering eye issue where it would stop summoning minions is fixed
Rare case issue that could stop progress at tutorial is fixed
Skills with highlight (piercing attack for example) will no longer break lvl 20 boss highlights
Piercing attack will no longer rarely use up all movement points on cancel
Kick skill logic updated, should no longer break camera or rotate the character model in a way that's not intended
Summon imp skill highlight updated (will properly show gold level summon and become red when unable to summon), summon cap is consistent with the description now
Fixed an issue that could stop the game which caused by killing multiple oozes that multiply
Fixed issues with the ability to move during arcane missile skill cast
Vanity props (snow piles, spider webs, sand) will no longer spawn in inappropriate places
Charge skill issues fixed (interaction with props bigger than 1 tile are fixed, will no longer put characters inside on another)
Teleport scroll use while moving will no longer break collision on tiles
Lvl 100 boss will no longer fight his own minions and spawned crystals
Lvl 10 poisonous strike will properly apply damage to the target
Bone wall skill use is fixed, should no longer break the game during goblin shaman and bone naga encounters
Lvl 80 boss will no longer teleport outside of his room
Death from reflected spell via enemy magic shield skill will no longer break the game progress
Ice nova now properly immobilizes enemy
Multishot will no longer lead to extra collision between player and the target in corridors
Enemies charging through drain floors should no longer break the game progress in rare cases
Implement indication for items that require higher level to equip
Character now properly rotates to face the prop it is interacting with
Soaphog will continue to improve user experience, release bug fixes and updates.
Source
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