Full notes
Full Rezrog update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
- UI and audio
- Events
Once again, thanks to your feedback, the Soaphog team have been working tirelessly to banish even more of those bugs that scurry around the various dungeon levels. Here's your latest bug obituary:
Rare wandering eye haunt skill game progress halt issue is fixed
Lava tileset collision issues are fixed
Level 80 shaman boss teleport skill no longer halts the game progress
Swamp skeletons no longer halt the game progress on their respawn skill use
Shield bash skill use on lvl 20 boss no longer halts the game progress
Mind control interactions on enemies that can summon minions no longer halt the game progress
Gold skill experience is properly preserved now
Set on fire and meteorite skills can no longer be used to kill prisoners
It is no longer possible to go through the walls while using the charge skill
Multishot does not highlight targets it cannot hit now
Bear trap grants the experience for the kills properly now
Mine tileset exit door clicking issue is fixed
Summon damage calculation are in line with the skill description values now
Skills show proper information in the upgrade tooltip when transitioning to gold skills
Potion restore increase dungeon event now properly affects them
Shadow "off" option added for low spec computers
Remember to keep letting us know if you run into any bugs, so we can keep improving your Rezrog experience. While we may not be able to personally respond to each report, we do read every single one and log them for fixing.
Source
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