Full notes
Full Revolgear Zero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- UI and audio
Game Balance - Increased the attack power of TYPE-7 and TYPE-8. - Adjusted the timing at which score item collection detection appears. - Changed the behavior so revenge bullets are not generated when enemies are destroyed at close range. - Reduced the speed loss when coming into contact with terrain.
Mission Mode - Changed the time limit and terrain in Stage 4.
Hardcore Challenge - Changed large revenge bullets so they can now be canceled with Burst. - Removed the performance restrictions on TYPE-1 and TYPE-2. - Standardized the extend requirement to 500,000 points across all difficulty levels.
Bug Fixes and Specification Changes - Fixed an issue where the gauge restrictions for some ships were not being applied in BOOST MODE. - Changed the behavior so the color also changes when selecting a ship type before starting TRAINING TOOL. - Changed TRAINING TOOL so the cursor keys can now be used to change equipment. - Fixed parts where voice processing was not working correctly. - Adjusted the effects shown when attacks hit. - Fixed an issue in Hardcore Challenge where, when using Stage Select and then restarting, the game would start from a different stage. - Fixed other minor issues.
Source
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