Full notes
Full Revolgear Zero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
System - Fixed an issue where the item absorption range remained expanded under certain conditions. - Fixed an issue where the remaining lives icon on the result screen was incorrect when starting from the 2P side. - Fixed an issue where deployable Bit Shoot could not be controlled when starting from the 2P side. - Fixed an issue where equipment could not be selected correctly after entering AI DUO PLAY from the 2P side. - Changed AI DUO PLAY rules to infinite lives; mistake count is now recorded. - Improved AI accuracy in AI DUO PLAY. - Fixed display corruption when launching 2nd Loop Mode in DUO PLAY. - Fixed an issue where the character illustration in Ending 3 was not displayed correctly. - Modified Stage 4 to include a stage start intro sequence. - Adjusted behavior when remaining lives exceed 100. - Fixed an issue with the animation during player type selection. - Improved controller input stability. - Fixed an issue where the shield was not displayed under certain conditions. - Modified the result screen to display player names upon game completion. - Adjusted menu behavior. - Mini Game: Fixed draw handling in VS MODE. - Mini Game: Added additional usable buttons. - Mini Game: Improved AI accuracy. - Fixed an issue where Steamworks was not properly reactivated after unpausing. - Adjusted controller number handling to address startup errors on ROG Ally X. - Enabled 2P keyboard (H key, J key) to confirm and cancel selections.
Game Balance - Energy gauge no longer changes while the player is invincible. - Adjusted the timing of transitioning into invincible state. - Expanded Bit attack hitbox and item absorption range while Bit Shoot is on standby. - Fixed an issue where initial difficulty was not set correctly at game start. - Eased the upper difficulty limit for MASTER difficulty.
Source
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