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Steam News14 May 20261mo ago

Patch Notes Ver.0513

New Player Ships Added! - Added six new player ships, TYPE-3 through TYPE-8, which are unlocked under specific conditions.

Full notes

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What changed

2 fixes3 additions0 changes0 removals
  • Gameplay
  • Performance
  • Maps
  • UI and audio
addedNew Player Ships Added! - Added six new player ships, TYPE-3 through TYPE-8, which are unlocked under specific conditions.
fixedBug Fixes / Specification Changes - Fixed an issue where the game could not progress properly due to specific operations performed in the menu - Improved stability of certain menu screens and partially revised text display - Fixed an issue where players could suddenly take damage when positioned in the center of the screen during Stage 2 - Fixed background layer priority in Stage 6 - Fixed an issue where certain small enemies could suddenly disappear - Increased durability of enemies used for DPS testing - Fixed an issue where scores were not recorded on the scoreboard under certain conditions - Changed certain stage presentations in Mission Mode - Partially revised fonts - Added damage effects to certain enemies - Changed the maximum player stock limit - Changed AI DUO PLAY so miss counts are tracked separately for each player - Changed the credit bonus correction rate and display on the game result screen - Fixed graphical corruption - Adjusted sound effects when attacks hit - Fixed an issue where certain sounds would not play properly - Changed window refocus behavior so left-click no longer triggers confirm input - Changed keyboard controls so controllers assigned to the same player no longer vibrate
fixedGame Balance - BOOST MODE: Destroying enemy bullets now causes score items to appear - Fixed hitboxes for certain enemies in Stage 5 - Weakened certain attacks of the Stage 7 boss - Increased invincibility duration when Burst is activated - Increased the number of ARMOR BULLET shots fired - Increased duration of deployable Bit Shoots - Reset the lower and upper limits of internal difficulty - Changed how internal difficulty is referenced for certain enemy attacks and retaliation bullets - Changed stage clear logic so the currently controlled player is counted as remaining stock - Added the ability to choose the player ship used in Training Tool (TYPE-1 to TYPE-4 only)
addedNew Features - Added Hardcore Challenge and equipment randomization options to Stage Select - Added options in Stage Select to choose internal difficulty and which player enemies target - Added new stages to Mission Mode - Added a feature to remember previous equipment selections on the equipment selection screen
addedConfig - Separated Keyboard Config and Button Config - Changed Screen Config behavior and added Borderless Window and V-Sync settings - Added two new effect-related settings

New Player Ships Added! - Added six new player ships, TYPE-3 through TYPE-8, which are unlocked under specific conditions.

Bug Fixes / Specification Changes - Fixed an issue where the game could not progress properly due to specific operations performed in the menu - Improved stability of certain menu screens and partially revised text display - Fixed an issue where players could suddenly take damage when positioned in the center of the screen during Stage 2 - Fixed background layer priority in Stage 6 - Fixed an issue where certain small enemies could suddenly disappear - Increased durability of enemies used for DPS testing - Fixed an issue where scores were not recorded on the scoreboard under certain conditions - Changed certain stage presentations in Mission Mode - Partially revised fonts - Added damage effects to certain enemies - Changed the maximum player stock limit - Changed AI DUO PLAY so miss counts are tracked separately for each player - Changed the credit bonus correction rate and display on the game result screen - Fixed graphical corruption - Adjusted sound effects when attacks hit - Fixed an issue where certain sounds would not play properly - Changed window refocus behavior so left-click no longer triggers confirm input - Changed keyboard controls so controllers assigned to the same player no longer vibrate

Game Balance - BOOST MODE: Destroying enemy bullets now causes score items to appear - Fixed hitboxes for certain enemies in Stage 5 - Weakened certain attacks of the Stage 7 boss - Increased invincibility duration when Burst is activated - Increased the number of ARMOR BULLET shots fired - Increased duration of deployable Bit Shoots - Reset the lower and upper limits of internal difficulty - Changed how internal difficulty is referenced for certain enemy attacks and retaliation bullets - Changed stage clear logic so the currently controlled player is counted as remaining stock - Added the ability to choose the player ship used in Training Tool (TYPE-1 to TYPE-4 only)

New Features - Added Hardcore Challenge and equipment randomization options to Stage Select - Added options in Stage Select to choose internal difficulty and which player enemies target - Added new stages to Mission Mode - Added a feature to remember previous equipment selections on the equipment selection screen

Config - Separated Keyboard Config and Button Config - Changed Screen Config behavior and added Borderless Window and V-Sync settings - Added two new effect-related settings

Source

Steam News / 14 May 2026

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