In this update3
Full notes
Full REVN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
REVN changes
New Content
New Recall animation
Terminal Capture VFX
New Tower shot SFX
New Tower aggro SFX
New Weapon swap VFX
Balance Changes
Targeted Rounds – Weapon Power increased to (6/12/18/24/30) from (3/6/9/12/15)
Assassin Edge – Base Weapon Power increased to (8/16/24/32/40) from (5/10/15/20/25)
Assassin Edge – Passive Effect WP increased to (60/70/80/90/100) from (40/45/50/55/60)
Heavy Shields – Removed
Shield Recycler – Removed
Weapon Power (WP) Changes
Assault Rifle “Genesis” – WP scaling reduced to (90%) from (100%)
Carbine “Scythe” – WP scaling reduced to (75%) from (85%)
Shotgun “Renegade” – Base damage reduced to (290) from (315)
Shotgun “Renegade” – WP scaling increased to (115%) from (100%)
Rocket Rifle “Lance” – Direct Hit damage reduced to (60) from (70)
Rocket Rifle “Lance” – WP scaling increased to (115%) from (100%)
Revolver “Rook” – Damage increased to (210) from (190)
Revolver “Rook” – Headshot Damage increased to (40) from (20)
Revolver “Rook” – WP scaling increased to (125%) from (100%)
SMG “Fang” – WP scaling reduced to (75%) from (100%)
Shotgun “Rogue” – Damage reduced to (290) from (315)
Shotgun “Rogue” – WP scaling increased to (115%) from (100%)
Recoil Reduction for Sniper Rifle
Recoil Reduction for Assault Rifle
Bug Fixes
All abilities now cancel invisibility cloak
Tower damage ramping now applies properly
Players can no longer cast other abilities during the smash animation
Minions no longer trigger SFX from neutral terminals
Removed “kill” from the censored words language filter
Source
Changelog.gg summarizes and formats this update. How we read updates.
