In this update3
Full notes
Full REVN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
REVN changes
New Content
Spawn particles for sentry turret
Turret Aggro VFX
Balance Changes
Weapon Damage changed to Weapon Power
Incendiary Rounds – Weapon Power scaling reduced to (80%) was (100%)
Emergency Shields – Cooldown increased to (50s) from (30s)
Teleport – Cast time increased from (3s) to (4s)
Chronostep – Movespeed reduced to (4/8/12/16/20) from (10/15/20/25/30)
Lance (Rocket Rifle) – Direct hit damage increased to (70) from (20) Structure Damage decreased to (1.5x) from (5x)
Towers – Ramping Damage increased to (60%) per shot from (30%) per shot
Nano-Weave – Max HP reduced to (300/400/500/600/700) from (500/700/900/1100/1300)
Minions – Move speed increased to (400) from (350)
Scythe (Carbine) – Weapon Power scaling reduced to (85%)
Spire (Sniper Rifle) – Weapon Power scaling increased to (200%)
Halberd (Burst Rifle) – Weapon Power scaling increased to (115%)
Bug Fixes
Angel Hitbox Fix
Reaper Clip now heals players for the proper amount on minion kills
Unlocking an ability no longer removes equipped abilities
Smash VFX are now properly blocked by barriers
Source
Changelog.gg summarizes and formats this update. How we read updates.
