Repeated intro
Greetings citizens and tourists!
What changed
1 fix10 additions4 changes2 removals
- Store
- Maps
- Gameplay
- UI and audio
addedAugust's update takes Retroronto a little further into the past. One of the game's biggest environmental overhauls to date revisits the city's overworld, shifting much of downtown to better reflect Toronto during the mid-2000s. Using historical reference imagery, iconic buildings, streets, and landmarks have been adjusted to better match the era, reinforcing the game's retro identity while preserving a snapshot of a city that has changed dramatically over the past two decades. Development this month also focused heavily on apartments and player customization. Homes now generate with a variety of wall colours, flooring styles, and furnishings, making each apartment feel more distinct from the last. To support this, a new hardware retailer, Wheelhouse, has opened its doors, allowing players to preview and purchase new flooring, wall colours, bicycles, and other useful items while laying the groundwork for future home upgrades and chore-related gameplay. Alongside these additions comes a substantial number of behind-the-scenes improvements. Bicycles can now appear in different colours, bike locks and keys have been introduced, and several new item systems have been added to support future mechanics. Much of this work prepares the game for next month's larger home and chore update while expanding the flexibility of Retroronto's growing world. Looking ahead, Retroronto will be showcased once again at the Canadian National Exhibition (CNE) later this month, where even more players will have the opportunity to explore the city and provide feedback. As always, thank you to everyone who continues to play, wishlist the game, and support its development. Every update brings Retroronto one step closer to becoming the Toronto life simulator it's always aimed to be. 🕹️ Play the demo: https://starspray-studios.itch.io/retroronto 📰 Read the full devblog: https://www.starspraystudios.com/devblog/retroronto-report-21 📣 Join the Discord: https://discord.gg/KyCAE4YRaS CHANGES/FIXES:
changedChanged Map to reflect 2000s era of Toronto, introducing more parking lots and changing a lot of existing buildings, including the hospitals
addedUpdated overworld collisions to reflect new map change, collisions are now a tilemap instead of a bunch of box colliders
changedStreetcar's have been changed to an older model to reflect time period
fixedFixed a bug where subsequent minigames would constantly spawn customers and never end
addedFridges now have a new UI for players to navigate in and store items
Retroronto changes
addedAugust's update takes Retroronto a little further into the past. One of the game's biggest environmental overhauls to date revisits the city's overworld, shifting much of downtown to better reflect Toronto during the mid-2000s. Using historical reference imagery, iconic buildings, streets, and landmarks have been adjusted to better match the era, reinforcing the game's retro identity while preserving a snapshot of a city that has changed dramatically over the past two decades. Development this month also focused heavily on apartments and player customization. Homes now generate with a variety of wall colours, flooring styles, and furnishings, making each apartment feel more distinct from the last. To support this, a new hardware retailer, Wheelhouse, has opened its doors, allowing players to preview and purchase new flooring, wall colours, bicycles, and other useful items while laying the groundwork for future home upgrades and chore-related gameplay. Alongside these additions comes a substantial number of behind-the-scenes improvements. Bicycles can now appear in different colours, bike locks and keys have been introduced, and several new item systems have been added to support future mechanics. Much of this work prepares the game for next month's larger home and chore update while expanding the flexibility of Retroronto's growing world. Looking ahead, Retroronto will be showcased once again at the Canadian National Exhibition (CNE) later this month, where even more players will have the opportunity to explore the city and provide feedback. As always, thank you to everyone who continues to play, wishlist the game, and support its development. Every update brings Retroronto one step closer to becoming the Toronto life simulator it's always aimed to be. 🕹️ Play the demo: https://starspray-studios.itch.io/retroronto 📰 Read the full devblog: https://www.starspraystudios.com/devblog/retroronto-report-21 📣 Join the Discord: https://discord.gg/KyCAE4YRaS CHANGES/FIXES:
changedChanged Map to reflect 2000s era of Toronto, introducing more parking lots and changing a lot of existing buildings, including the hospitals
addedUpdated overworld collisions to reflect new map change, collisions are now a tilemap instead of a bunch of box colliders
changedStreetcar's have been changed to an older model to reflect time period
fixedFixed a bug where subsequent minigames would constantly spawn customers and never end
August's update takes Retroronto a little further into the past. One of the game's biggest environmental overhauls to date revisits the city's overworld, shifting much of downtown to better reflect Toronto during the mid-2000s. Using historical reference imagery, iconic buildings, streets, and landmarks have been adjusted to better match the era, reinforcing the game's retro identity while preserving a snapshot of a city that has changed dramatically over the past two decades. Development this month also focused heavily on apartments and player customization. Homes now generate with a variety of wall colours, flooring styles, and furnishings, making each apartment feel more distinct from the last. To support this, a new hardware retailer, Wheelhouse, has opened its doors, allowing players to preview and purchase new flooring, wall colours, bicycles, and other useful items while laying the groundwork for future home upgrades and chore-related gameplay. Alongside these additions comes a substantial number of behind-the-scenes improvements. Bicycles can now appear in different colours, bike locks and keys have been introduced, and several new item systems have been added to support future mechanics. Much of this work prepares the game for next month's larger home and chore update while expanding the flexibility of Retroronto's growing world. Looking ahead, Retroronto will be showcased once again at the Canadian National Exhibition (CNE) later this month, where even more players will have the opportunity to explore the city and provide feedback. As always, thank you to everyone who continues to play, wishlist the game, and support its development. Every update brings Retroronto one step closer to becoming the Toronto life simulator it's always aimed to be. 🕹️ Play the demo: https://starspray-studios.itch.io/retroronto 📰 Read the full devblog: https://www.starspraystudios.com/devblog/retroronto-report-21 📣 Join the Discord: https://discord.gg/KyCAE4YRaS CHANGES/FIXES:
Changed Map to reflect 2000s era of Toronto, introducing more parking lots and changing a lot of existing buildings, including the hospitals
Updated overworld collisions to reflect new map change, collisions are now a tilemap instead of a bunch of box colliders
Streetcar's have been changed to an older model to reflect time period
Fixed a bug where subsequent minigames would constantly spawn customers and never end
Buying food from cashiers now asks for a confirmation before buying
Fridges now have a new UI for players to navigate in and store items
Some food items and they energy they give have been buffed
Added a quick Exit toggle (ESC/B) for buying food dialogue
Lights in the city now dynamically light up random windows on buildings at night
Homes now generate an address when spawned
Updated Berczy Park to reflect time period (dog fountain and general renovations weren't done until 2017) :(
ADDITIONS:
Added/Updated some new home interiors that can generate different wall colours, floor tilings, floor colours, and bed colours. Will retain generation on repeat visits
Added Randomized home locations, so that now players can find 3 different homes in randomized areas around the city
Added 'Wheelhouse', a hardware store that sells the means to change home walls/floors, tool items for a later feature, and bikes
Added bike locks/keys to lock your bike in the overworld for 'reasons'
Bikes can now be different colours
Added Paint Cans and Flooring Items, which change floors and walls inside rented homes
REMOVALS: