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Steam News2 September 202510mo ago

Retroronto v041 September Update

Greetings citizens and tourists! This month's Retroronto update focuses on refactoring the game's UI and NPCs.

Full notes

Full Retroronto update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings citizens and tourists!

What changed

15 fixes4 additions7 changes3 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Maps
changedThis month's Retroronto update focuses on refactoring the game's UI and NPCs. Several quality-of-life improvements and bug fixes have also been applied to ensure a smoother experience, making the streets and interiors feel more cohesive than ever.
addedAlongside these behind-the-scenes tweaks, a brand-new trailer has premiered, featuring the latest environments, UI changes, and updated gameplay footage. The trailer keeps the original soundtrack and style fans have responded to positively, giving everyone a fresh look at the evolving city of Retroronto.
changedStay tuned for future updates as the city continues to grow and change!
removedPlayer can no longer open the phone menu while in a bank menu
fixedFixed reoccurring bug where bank menu would skip main screen when interacting with teller
fixedFixed a bug where the objective UI would pop in after a minigame ends when there was no task active

Retroronto changes

changedThis month's Retroronto update focuses on refactoring the game's UI and NPCs. Several quality-of-life improvements and bug fixes have also been applied to ensure a smoother experience, making the streets and interiors feel more cohesive than ever.
addedAlongside these behind-the-scenes tweaks, a brand-new trailer has premiered, featuring the latest environments, UI changes, and updated gameplay footage. The trailer keeps the original soundtrack and style fans have responded to positively, giving everyone a fresh look at the evolving city of Retroronto.
changedStay tuned for future updates as the city continues to grow and change!
removedPlayer can no longer open the phone menu while in a bank menu
fixedFixed reoccurring bug where bank menu would skip main screen when interacting with teller

This month's Retroronto update focuses on refactoring the game's UI and NPCs. Several quality-of-life improvements and bug fixes have also been applied to ensure a smoother experience, making the streets and interiors feel more cohesive than ever.

Alongside these behind-the-scenes tweaks, a brand-new trailer has premiered, featuring the latest environments, UI changes, and updated gameplay footage. The trailer keeps the original soundtrack and style fans have responded to positively, giving everyone a fresh look at the evolving city of Retroronto.

🕹️ Play the demo: https://starspray-studios.itch.io/retroronto

📰 Read our devblog: https://www.starspraystudios.com/devblog/retroronto-report-11

📣 Join our Discord: https://discord.gg/KyCAE4YRaS

Stay tuned for future updates as the city continues to grow and change!

CHANGES/FIXES:

  • Player can no longer open the phone menu while in a bank menu

  • Fixed reoccurring bug where bank menu would skip main screen when interacting with teller

  • Fixed a bug where the objective UI would pop in after a minigame ends when there was no task active

  • Fixed a bug where the player could access their phone while buying food, breaking the dialogue

  • Fixed icon animations over NPCs and stations, not matching the icon animations in the overworld

  • Arrows over vehicles (bikes, buses, streetcars) now disable when riding a vehicle already

  • Fixed an animation bug where the player character would run in place when minigame is finished

  • Fixed a bug where the Roommate NPC wouldn't speak

  • Fixed a bug where quitting the game would produce several main menu instances, creating multiple ‘bloop’ sounds

  • Fixed a bug where quitting the game would still allow the player to toggle the selection

  • Fixed a bug where the ATM UI wouldn't show on screen, changed UI and made text bigger

  • Fixed a visual bug where the player could move ontop the bank building near College Park

  • Removed excess black fills in Home Interior BGs

  • Fixed a bug where players can enter closed places

  • Fixed a bug where dogs would walk in place and never move

  • Adjusted it so all exit doors have their exit UI above them at all times instead of just on collision

  • Minigame queue lines no longer have collisions

  • Fixed a bug where the up/down arrow keys would swap options in the phone menu instead of the left/right keys

  • Fixed a bug where selecting different places in the phone map and exiting map wouldnt reset all places, making most places inactive otherwise

  • Adjusted the hitbox of overworld NPCs to be a bit bigger

  • Changed icon over beggar NPCs from general coin to a penny

  • Fixed bug where task givers would be named whatever the last interacted NPC is named, instead of using their own assigned names

ADDITIONS:

  • Adjusted fonts to include accented letters for future localization

  • Changed base resolution of game to 1280x720 for UI so fonts can be pixel perfect

  • Refactored NPC's considerably into subclass types of NPCs

  • Reworked dialogue UI types to fit new base resolution, adjusted speech tails and changed selling dialogue

  • Added a white fade to quitting the game and main menu to best transition between game and main menu scenes

  • Added ATMs to Hotels, changed ATM UI

Source

Steam News / 2 September 2025

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