Full notes
Full Retroronto update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings citizens and tourists!
What changed
- UI and audio
- Gameplay
- Fixes
- Maps
Retroronto changes
This month's Retroronto update focuses on refactoring the game's UI and NPCs. Several quality-of-life improvements and bug fixes have also been applied to ensure a smoother experience, making the streets and interiors feel more cohesive than ever.
Alongside these behind-the-scenes tweaks, a brand-new trailer has premiered, featuring the latest environments, UI changes, and updated gameplay footage. The trailer keeps the original soundtrack and style fans have responded to positively, giving everyone a fresh look at the evolving city of Retroronto.
🕹️ Play the demo: https://starspray-studios.itch.io/retroronto
📰 Read our devblog: https://www.starspraystudios.com/devblog/retroronto-report-11
📣 Join our Discord: https://discord.gg/KyCAE4YRaS
Stay tuned for future updates as the city continues to grow and change!
CHANGES/FIXES:
Player can no longer open the phone menu while in a bank menu
Fixed reoccurring bug where bank menu would skip main screen when interacting with teller
Fixed a bug where the objective UI would pop in after a minigame ends when there was no task active
Fixed a bug where the player could access their phone while buying food, breaking the dialogue
Fixed icon animations over NPCs and stations, not matching the icon animations in the overworld
Arrows over vehicles (bikes, buses, streetcars) now disable when riding a vehicle already
Fixed an animation bug where the player character would run in place when minigame is finished
Fixed a bug where the Roommate NPC wouldn't speak
Fixed a bug where quitting the game would produce several main menu instances, creating multiple ‘bloop’ sounds
Fixed a bug where quitting the game would still allow the player to toggle the selection
Fixed a bug where the ATM UI wouldn't show on screen, changed UI and made text bigger
Fixed a visual bug where the player could move ontop the bank building near College Park
Removed excess black fills in Home Interior BGs
Fixed a bug where players can enter closed places
Fixed a bug where dogs would walk in place and never move
Adjusted it so all exit doors have their exit UI above them at all times instead of just on collision
Minigame queue lines no longer have collisions
Fixed a bug where the up/down arrow keys would swap options in the phone menu instead of the left/right keys
Fixed a bug where selecting different places in the phone map and exiting map wouldnt reset all places, making most places inactive otherwise
Adjusted the hitbox of overworld NPCs to be a bit bigger
Changed icon over beggar NPCs from general coin to a penny
Fixed bug where task givers would be named whatever the last interacted NPC is named, instead of using their own assigned names
ADDITIONS:
Adjusted fonts to include accented letters for future localization
Changed base resolution of game to 1280x720 for UI so fonts can be pixel perfect
Refactored NPC's considerably into subclass types of NPCs
Reworked dialogue UI types to fit new base resolution, adjusted speech tails and changed selling dialogue
Added a white fade to quitting the game and main menu to best transition between game and main menu scenes
Added ATMs to Hotels, changed ATM UI
Source
Changelog.gg summarizes and formats this update. How we read updates.
