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Steam News1 August 202619d ago

Update 33, Speed of Sound

New Hyper Weapon: War Accelerator Fire1: Quickly step forward a short distance and swing the hammer, dealing great damage to every enemy in a wide area in front of you.

In this update2

Full notes

Full ReTrime update

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What changed

1 fix5 additions12 changes0 removals
  • Gameplay
  • Workshop
  • Balance
  • UI and audio
  • Fixes
changedNew Hyper Weapon:War Accelerator
changedNew Hyper Weapon:Fire1: Quickly step forward a short distance and swing the hammer, dealing great damage to every enemy in a wide area in front of you.
changedNew Hyper Weapon:Fire2: Jump really high, then stop mid-air and slam in the direction you're facing, creating a devastating shockwave that is larger the farther you slammed.
changedNew Hyper Weapon:Slamming directly onto an enemy refreshes the slam's cooldown.
changedNew Hyper Weapon:Hammer: No changes.
changedNew Hyper Weapon:Pickaxe: The slam cracks the ground for 10 seconds, constantly damaging and stunning enemies standing over the cracks.

ReTrime changes

changedWar Accelerator
changedFire1: Quickly step forward a short distance and swing the hammer, dealing great damage to every enemy in a wide area in front of you.
changedFire2: Jump really high, then stop mid-air and slam in the direction you're facing, creating a devastating shockwave that is larger the farther you slammed.
changedSlamming directly onto an enemy refreshes the slam's cooldown.
changedHammer: No changes.

New Hyper Weapon:

War Accelerator

  • Fire1: Quickly step forward a short distance and swing the hammer, dealing great damage to every enemy in a wide area in front of you.

  • Fire2: Jump really high, then stop mid-air and slam in the direction you're facing, creating a devastating shockwave that is larger the farther you slammed.

  • Slamming directly onto an enemy refreshes the slam's cooldown.

  • Hammer: No changes.

  • Pickaxe: The slam cracks the ground for 10 seconds, constantly damaging and stunning enemies standing over the cracks.

  • Hydro-Hammer: The slam releases 12 homing explosives.

  • Techno-Hammer: The slam creates a large upwards beam that lasts 20 seconds, dealing constant damage and applying Volatile.

  • MaulStep farther before swinging. Increased slam speed and jump height before slamming.
  • Frostburn Hammer: The swing applies Burn. The slam applies Frostbite.

  • Builder: After swinging, fires a barrage of 12 fast projectiles towards the nearest enemy. The slam creates a ring of 6 barriers that last 20 seconds.

Other changes:

  • 20 new enemy spawn sounds. Each naturally spawning enemy is assigned one or more sounds that play once they are spawned during a wave. This is especially interesting on random mode!

  • 8 new looping ambient sounds. For things like rain, being underwater, the oasis waterfall, flies swarming desert bones, wind blowing through trees, etc...

  • New "Ambient volume" and "Ambient water muffling" settings, and a button that plays a random ambient sound to test them.

  • Added wind chimes that play an ambient sound throughout the garden. Attacking them plays a little sound and animation.

  • Fixed guardian commands not working.

  • Added the Rock Harpy to the game over screen.

  • Changed the Reflections setting's default value to Slow, because they're way too poorly optimized.

Source

Steam News / 1 August 2026

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