In this update2
Full notes
Full ReTrime update
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What changed
- Gameplay
- Workshop
- Balance
- UI and audio
- Fixes
ReTrime changes
New Hyper Weapon:
War Accelerator
Fire1: Quickly step forward a short distance and swing the hammer, dealing great damage to every enemy in a wide area in front of you.
Fire2: Jump really high, then stop mid-air and slam in the direction you're facing, creating a devastating shockwave that is larger the farther you slammed.
Slamming directly onto an enemy refreshes the slam's cooldown.
Hammer: No changes.
Pickaxe: The slam cracks the ground for 10 seconds, constantly damaging and stunning enemies standing over the cracks.
Hydro-Hammer: The slam releases 12 homing explosives.
Techno-Hammer: The slam creates a large upwards beam that lasts 20 seconds, dealing constant damage and applying Volatile.
- MaulStep farther before swinging. Increased slam speed and jump height before slamming.
Frostburn Hammer: The swing applies Burn. The slam applies Frostbite.
Builder: After swinging, fires a barrage of 12 fast projectiles towards the nearest enemy. The slam creates a ring of 6 barriers that last 20 seconds.
Other changes:
20 new enemy spawn sounds. Each naturally spawning enemy is assigned one or more sounds that play once they are spawned during a wave. This is especially interesting on random mode!
8 new looping ambient sounds. For things like rain, being underwater, the oasis waterfall, flies swarming desert bones, wind blowing through trees, etc...
New "Ambient volume" and "Ambient water muffling" settings, and a button that plays a random ambient sound to test them.
Added wind chimes that play an ambient sound throughout the garden. Attacking them plays a little sound and animation.
Fixed guardian commands not working.
Added the Rock Harpy to the game over screen.
Changed the Reflections setting's default value to Slow, because they're way too poorly optimized.
Source
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