HomeGamesUpdatesPricingMethodology
Steam News13 April 20251y ago

Update 12, Prey.

New Boss: Anomaly Hunter With prey mode enabled, appears once the countdown reaches 18, 12 and 6 hours remaining. Each encounter acts as a different phase, gaining new moves for each one.

Full notes

Full ReTrime update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes8 additions9 changes1 removal
  • Gameplay
  • Maps
  • Events
  • Balance
  • Fixes
addedNew Boss: Anomaly Hunter
addedWith prey mode enabled, appears once the countdown reaches 18, 12 and 6 hours remaining.
addedEach encounter acts as a different phase, gaining new moves for each one.
changedEach attack makes it move in different ways; combines them to act unpredictably while chasing you regardless of where in the map you are.
addedNew theme for its battle.
addedNew run setting: Prey mode:

ReTrime changes

addedNew Boss: Anomaly Hunter
addedWith prey mode enabled, appears once the countdown reaches 18, 12 and 6 hours remaining.
addedEach encounter acts as a different phase, gaining new moves for each one.
changedEach attack makes it move in different ways; combines them to act unpredictably while chasing you regardless of where in the map you are.
addedNew theme for its battle.

New Boss: Anomaly Hunter

  • With prey mode enabled, appears once the countdown reaches 18, 12 and 6 hours remaining.

  • Each encounter acts as a different phase, gaining new moves for each one.

  • Each attack makes it move in different ways; combines them to act unpredictably while chasing you regardless of where in the map you are.

  • New theme for its battle.

New run setting: Prey mode:

  • Unlocked by obtaining 2 unlocks which require winning with multiple characters in the same run.

  • Every 6 hours, the Anomaly Hunter will challenge you.

  • Defeating it grants you Aether, used to craft powerful upgrades.

New items, with these there are now over 300!: Aether Dropped by the Anomaly Hunter.

  • "Latent matter, or the lack of it. Exists only to be molded by the Anomaly."

Hunter's Launcher Recipe: Rocket Launcher + Aether + Aether.

  • Fire1: Fire a rocket that travels towards where you are looking and generates clouds which constantly damage anything touching them.

  • Fires twice as fast while in the air.

  • Explosions can’t damage you and knock you backwards at high speeds.

  • Rockets don’t follow your aim while holding fire2.

Final Spark Recipe: Spark + Aether.

  • Spell cooldown: 12.

  • Fire a black hole which pulls in enemies then generates a large laser beam.

Aether Arrow Recipe: Wood Arrow + Aether.

  • Can only be equipped with the Longbow.

  • All other arrows in your inventory get shot alongside it.

Dim Gun Recipe: Flare Gun + Aether.

  • Fire1 Fire a dim flare which explodes on impact and applies Dark Flames.

  • Enemies take an extra 100 damage for each unique negative status effect + 25 per effect level.

Other changes:

  • New Sub Scanner model and behavior.

  • Added bubble particles coming out of the Submarine's proppeler

  • Fixed the Submarine's missile speed being framerate dependent.

  • Updated stick's description to mention the faster switch speed.

  • Arsenal slots update when you open it.

  • Death animation that shows you losing a live no longer plays in the tutorial.

  • Improved water to avoid causing visible seams in spheres.

  • Volatile effect's explosion is larger if the enemy is also wet.

  • Fixed Spark dealing yellow damage.

  • Explosive Arrow can knock you back.

  • Changed Fireball's crafting recipe to Pocket Star + Gunpowder. The Cannon was needed for way too many items, this cuts its recipes in half.

  • Spark is crafted using a Pocket Star instead of Fireball, so it can still be obtained at any time.

Source

Steam News / 13 April 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.