Full notes
Full ReThink update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Gameplay
- Store
- Fixes
I dont usually write about new games on the old games Communityhub, but the new game evolved enough from the original that I think it might be of interest to some of you.
For everyone who prefers to take a look themselves instead of reading through what I wrote, here it is: https://store.steampowered.com/app/1436410/ReThink_4/?curator_clanid=30214394
ReThink 4 has a lot of new features if compared to the original ReThink, features that players liked in the previous games (ReThink 2 and 3), and obviously is a amore refined game than ReThink 1 ever was.
The game is a lot less linear, it "opens up" as you progress through the game and offers you the choice of "where to go" and "what to solve" in (mostly) whatever order you want to.
ReThink 4s core element, the cubes, are much more flexible now. They are not limited to fixed rotations and positions like they are in this game, while there are also new variants and improved versions of cubes you know from this game. (There are also many more improvements/additions, too many to list them here.)
There are also exactly zero "jumping puzzles" or "platforming things" in the game, unlike the first iteration of ReThink 1 - yes, I did get the message :P
So, if you are still interested in this kind of game, or the idea, maybe give it a try and wishlist it. If you dont like it, you can always refund it (within 14 days of purchase, or 2 hours of gameplay - whichever you reach first.) There is zero risk, at worst you get your money back.
Thanks for reading through the above, have a nice day.
Source
Changelog.gg summarizes and formats this update. How we read updates.
