Full notes
Full ReThink update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, since i got asked about the progress on the rework yesterday i decided to do one last update before the (free) patch will be released.
What changed
- Maps
- Gameplay
Graphics and Performance:
I had to remove the "Overkill" Shadow setting for now. Reason: It was too heavy on the CPU due to the larger maps the game has (in comparison to ReThink 2) - i will re-add it as soon as we have CPUs that are capable of handling this at 60fps (locked). I did look a bit more into the performance improvements, and the game should now run with 60 fps (maxed out) on midrange graphics cards. (1060 6gb, RX 590, RTX 2060, Vega 56 etc.) Of course these numbers are estimations based on the gpu-load of my GTX 1070 Ti, but it *should* be in that region. TL:DR massive performance improvements in comparison to the current version, and lower shadow details for now.
Achievements?
I will replace the current achievements images, but you will be able to get them in both versions of the game.
"Story":
I will keep that tiny bit of Context/Story the game has, but remove these stupid messages you can find in the new version.
Savegames?
Wont be compatible, but they will still work with the (then) "old" version of the game.
I hate the patch!
Thats fine, i cant make it right for everyone, this is why you will be able to choose between the current version of the game and the new one after the patch. (at least thats my plan, need to figure out how to do this in steam :P)
Screenshots?
I tried to keep the overall "blocky" look of the game, otherwise the unchanged parts wouldnt fit together with the newly added ones. (TL:DR: Dont expect the graphics of ReThink 2, it wouldnt fit.) Here are a few, made with the current maximum shadow details:
Thats all for now, i will write proper patchnotes when the patch is ready, probably a day earlier.
Source
Changelog.gg summarizes and formats this update. How we read updates.
