Full notes
Full Retchid update
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Repeated intro
Hello all,
What changed
- Gameplay
- UI and audio
Retchid changes
This month we focused on Episode 3 art and some minor gameplay systems.
Objects of Interest
We've built a little accessibility focused system to help with navigation. This system is a distance based icon that appears when you get close to it. It's designed to attract you once you've reached most of the way to important things you have to interact with or collect.
This is very similar to the way we do the icon that appears for the save station. It'll be a distance of around 7.5m so you won't see any icons on screen screen unless you're 7.5m away from a specific thing.
This feature has to be enabled, it is off by default. We recommend not using this feature if you prefer to find everything without assists.
Walls of Lamentation
Throughout the Episode 3 levels you'll come across these objects called Walls of Lamentation. These walls tell small tales of Morsgoroth history. Using your PDA you can download and read a translation of these writings.
The language/writing hasn't been designed yet that'll be coming a bit later, that's why it's looking a bit blank.
Environment Art
The last of the large Flora were finished, including the biting plant, be careful not to get too close.
A collection of various mushrooms and fungus were made for various areas, like caves and open spaces.
A selection of Fruit and Vegetables were made which are also physics props, you can find these in the food preparation rooms and growing on some of the vines throughout Episode 3.
A selection of plant models based on the plant texture sheet. There is also a decal sheet for decayed leaves and general dirt
Work has stated on making all the different organic textures for various places. These textures are mostly for areas near rocks and plant pots.
E3M1 - Bastion of Cinders
More work has continued with E3M1.
Thanks for reading
-FBS Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
