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Full Retchid update
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Repeated intro
Hello everyone,
What changed
- Gameplay
A small update on what Solarsplace and I worked on this month. We'll have more specific details next month with some new and updated gameplay of updated levels in Episode 2.
AI
Solarsplace managed to get the bulk of the AI work done for all enemies! There are a few little kinks left work out in some of the enemies, but over all it's a great milestone to hit in development.
Animation
Almost all the gameplay animations are done for the enemies. There are just a few tweaks I want to do to some of them. That's a total of 16 new enemies coming (not including variations) for Episode 1, 2, and 3 on top of the existing 11 enemies.
Level Design
Work began on fully fleshing out the layout for E1M8 (ep1 secret level). Secret levels are smaller levels compared to the main levels. Their focus is to give you a unique little side experience.
E1M8 is the water reservoir for the entire complex, and some of the newly malformed denizens of the TEC have been broken the machinery to disrupt water supply around the facility. You have to solve a few puzzles to restore functionality to be able to exit the level.
Stay tuned for next month's update, where we'll show new and updated gameplay in the levels.
Cheers,
Zombie
Source
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