What changed
0 fixes1 addition0 changes0 removals
addedToday at Pixel by Pixel, we want to share the future plans for Resurgence: Earth United. Now we wont go into heavy detail of some of the upcoming features, but we want to share the overall goal. Features to be implemented: - Revamp of Player Character/Abilities - Armor System Implementation (Includes Abilities) - Orion/Paladin/Teknocrat Class Implementations - Polish up Current Implementations - Planet Assaults (Story) We just spent a couple days cleaning up the project preparing for the next big push. Starting Next week we will be moving into a new development phase. Cleanup tasks - Old files merged - Assets renamed to follow a new naming convention to match project scale - Removed old content not being used reducing the project from 3.5 GB to 2.7 GB Some Concepts
Resurgence: Earth United changes
addedToday at Pixel by Pixel, we want to share the future plans for Resurgence: Earth United. Now we wont go into heavy detail of some of the upcoming features, but we want to share the overall goal. Features to be implemented: - Revamp of Player Character/Abilities - Armor System Implementation (Includes Abilities) - Orion/Paladin/Teknocrat Class Implementations - Polish up Current Implementations - Planet Assaults (Story) We just spent a couple days cleaning up the project preparing for the next big push. Starting Next week we will be moving into a new development phase. Cleanup tasks - Old files merged - Assets renamed to follow a new naming convention to match project scale - Removed old content not being used reducing the project from 3.5 GB to 2.7 GB Some Concepts
Today at Pixel by Pixel, we want to share the future plans for Resurgence: Earth United. Now we wont go into heavy detail of some of the upcoming features, but we want to share the overall goal. Features to be implemented:
- Revamp of Player Character/Abilities
- Armor System Implementation
(Includes Abilities) - Orion/Paladin/Teknocrat Class Implementations - Polish up Current Implementations - Planet Assaults (Story) We just spent a couple days cleaning up the project preparing for the next big push. Starting Next week we will be moving into a new development phase. Cleanup tasks - Old files merged - Assets renamed to follow a new naming convention to match project scale - Removed old content not being used reducing the project from 3.5 GB to 2.7 GB Some Concepts