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Steam News9 February 20188y ago

Update 0.4.7.3 ("In-Betweener" Update)

Orion: - Falling speed is now accumulative - New particle effect added when Orion is jumping - IK system implemented for Orion animations (should now detect ledges) - Players now collide with each other Weapons: - New p

Full notes

Full Resurgence: Earth United update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedOrion: - Falling speed is now accumulative - New particle effect added when Orion is jumping - IK system implemented for Orion animations (should now detect ledges) - Players now collide with each other Weapons: - New particle effects added when weapons are fired Social Space: - The Shop has received new tooltips - Armor is now available for purchase in the Shop Arena: - New transition added when a boss wave is started - Arena credits now fall to the ground - Arena credits have received is visual update Physics: - All enemies have had their physics assets updated - Fixed an issue with enemy texture stretching when physics was simulated on Rusher and Gunner enemies AI: - Rusher AI has been updated and optimized - Gunner AI has been updated and optimized - Boss AI has been updated - All AI should now properly switch targets - Material updated for Rusher - The Rusher, Gunner and boss now collide with players Main Menu: - Credits UI updated Audio: - Rusher smash attenuation radius decreased - Projectile attenuation radius decreased Bug Fixes: - Fixed a bug with player HUDs sometimes causing the game to crash - Fixed a bug that was causing players to not to receive the correct amount of damage based on their character's armor rating - Fixed a bug with player reputation in the Shop - Fixed a bug with chest missions not receiving credit within the Social Space - Fixed an issue with AI stopping when player was jumping - Fixed an issue with AI not changing their state when their target player died - Fixed a bug that was causing the Boss to randomly change colors over a short period of time - Fixed a bug that could cause a player to get knocked back by a dying Rusher - Fixed a bug causing incorrect display of fill amount in item card widgets

Resurgence: Earth United changes

fixedOrion: - Falling speed is now accumulative - New particle effect added when Orion is jumping - IK system implemented for Orion animations (should now detect ledges) - Players now collide with each other Weapons: - New particle effects added when weapons are fired Social Space: - The Shop has received new tooltips - Armor is now available for purchase in the Shop Arena: - New transition added when a boss wave is started - Arena credits now fall to the ground - Arena credits have received is visual update Physics: - All enemies have had their physics assets updated - Fixed an issue with enemy texture stretching when physics was simulated on Rusher and Gunner enemies AI: - Rusher AI has been updated and optimized - Gunner AI has been updated and optimized - Boss AI has been updated - All AI should now properly switch targets - Material updated for Rusher - The Rusher, Gunner and boss now collide with players Main Menu: - Credits UI updated Audio: - Rusher smash attenuation radius decreased - Projectile attenuation radius decreased Bug Fixes: - Fixed a bug with player HUDs sometimes causing the game to crash - Fixed a bug that was causing players to not to receive the correct amount of damage based on their character's armor rating - Fixed a bug with player reputation in the Shop - Fixed a bug with chest missions not receiving credit within the Social Space - Fixed an issue with AI stopping when player was jumping - Fixed an issue with AI not changing their state when their target player died - Fixed a bug that was causing the Boss to randomly change colors over a short period of time - Fixed a bug that could cause a player to get knocked back by a dying Rusher - Fixed a bug causing incorrect display of fill amount in item card widgets

Orion:

  • Falling speed is now accumulative
  • New particle effect added when Orion is jumping
  • IK system implemented for Orion animations

(should now detect ledges) - Players now collide with each other Weapons: - New particle effects added when weapons are fired Social Space: - The Shop has received new tooltips - Armor is now available for purchase in the Shop Arena: - New transition added when a boss wave is started - Arena credits now fall to the ground - Arena credits have received is visual update Physics: - All enemies have had their physics assets updated - Fixed an issue with enemy texture stretching when physics was simulated on Rusher and Gunner enemies AI: - Rusher AI has been updated and optimized - Gunner AI has been updated and optimized - Boss AI has been updated - All AI should now properly switch targets - Material updated for Rusher - The Rusher, Gunner and boss now collide with players Main Menu: - Credits UI updated Audio: - Rusher smash attenuation radius decreased - Projectile attenuation radius decreased Bug Fixes: - Fixed a bug with player HUDs sometimes causing the game to crash - Fixed a bug that was causing players to not to receive the correct amount of damage based on their character's armor rating - Fixed a bug with player reputation in the Shop - Fixed a bug with chest missions not receiving credit within the Social Space - Fixed an issue with AI stopping when player was jumping - Fixed an issue with AI not changing their state when their target player died - Fixed a bug that was causing the Boss to randomly change colors over a short period of time - Fixed a bug that could cause a player to get knocked back by a dying Rusher - Fixed a bug causing incorrect display of fill amount in item card widgets

Source

Steam News / 9 February 2018

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