Full notes
Full Restoration: Chronicles of Survival update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Balance
- Performance
Restoration: Chronicles of Survival changes
Fix Prestige Tree nodes not responding to clicks. Tree now refreshes after unlocking. Add feedback when clicking nodes you can't afford.
Fix Borderless Fullscreen setting not saving between sessions.
Fix prestige energy cost reduction bonus not being applied.
Fix prestige energy regeneration bonus not being applied (both speed and flat building bonus).
Fix blueprints not being awarded on prestige — first two prestiges gave 0. Increased blueprint rewards across all levels (18 → 47 total). Existing save files receive missing blueprints retroactively.
Fix ancient buildings ignoring prestige level requirement. Build button could be active without the needed prestige.
Fix population not resetting correctly on prestige.
Fix Fatigue debuff not doubling energy cost per click.
Fix energy cells granting a stacking regeneration buff on top of +20 energy, leading to infinite energy with Energy Seeker skill.
Balance all 4 energy skills to prevent infinite clicking. Reduced max bonuses: Energy Reserves (+160→+110), Fast Regeneration (+130%→+100%), Energy Conservation (35%→25%), Energy Seeker (+90%→+50%).
Fix Recruit Settler trade not counting toward rotation trade limit.
Fix Feed Population trade bypassing population housing limit.
Add Chaotic Gamble random reward mechanic (was listed but never implemented). 50% chance for 10–500 gold, 50% chance for +10 chaos.
Fix market trade cooldown timer not ticking down visually. Timer now updates in real time.
Add notification when hitting population limit in market trades.
Fix raid requirement display showing negative numbers and duplicate "Need" text. Cost and unlock requirements are now merged and deduplicated.
Fix Rescue Mission raid buff not being applied on completion.
Fix combo skill point milestones resetting on game reload. Adjust milestones from [10, 25, 50, 100, 250, 500, 1000] to [10, 25, 50, 75, 100, 125, 150] — all 7 now reachable within combo limit.
Fix Stranger event popup going outside the screen.
Fix active effects panel stretching beyond screen edge with long effect names. Add word wrap and disable horizontal scroll.
Fix building requirement display showing negative deficit numbers.
Add Noto Color Emoji as fallback font. All emoji (including 🪙, 🪨, 🧪) now render correctly on all systems.
Fix resource limits not being validated on load. Corrupted values now reset to defaults.
Source
Changelog.gg summarizes and formats this update. How we read updates.
