Resonite
Steam News 25 March 20261mo ago

2026.3.25.1356 - User Registration refactor, bugfixes, Unity SDK updates

Hello everyone! I've got another build for you! This has mostly some small bugfixes it the client itself, but also matching big refactor of user registration process in the cloud by @Gawdl3y! He has reworked how the clo…

Update log

Full Resonite update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everyone!

Extracted changes

1 fix3 additions0 changes0 removals
  • Gameplay
  • Fixes
addedHe has reworked how the cloud handles registration to make it significantly more robust, preventing cases of users who would end up with incomplete accounts when registering, requiring a support ticket to handle this. This has been in works for a while and should avoid common onboarding issue that a chunk of new users hit.
fixedFixes:Fixed right eye close parameter using the value from left eye with Babble driver (reported by @kyuvulpes, @noblefurlyfe, issue #5533) - Fixed typo in injected legay toolshelf offset (reported by @bredo, @zyro1331, issue #6371) -- Note this only affects newly converted avatars, old ones will be unaffected - Fixed legacy toolshelf positioning being slightly off (reported by HNOTails, @badhaloninja, issue #6372) -- Note: If you re-saved your avatar after upgrade, you'll need to fix it manually, as the new positioning is now baked in
addedResonite Unity SDK] v0.0.7Well... it's actually just one thing that is dependent on the new Resonite build to work right! I just didn't want it to sit unreleased for a while.
addedNew Features:Added tooltip anchors & visuals to BipedAvatarDescriptor by @frooxius in #74 -- This fixes tooltip, shelf and grabber anchors not being setup properly (reported by @seventhvoids and @holadivinus in #68

I've got another build for you! This has mostly some small bugfixes it the client itself, but also matching big refactor of user registration process in the cloud by @Gawdl3y!

He has reworked how the cloud handles registration to make it significantly more robust, preventing cases of users who would end up with incomplete accounts when registering, requiring a support ticket to handle this. This has been in works for a while and should avoid common onboarding issue that a chunk of new users hit.

Compatible with current. However registering user accounts might not work with older builds.

Fixes:

- Heavily refactored the user registration process in the cloud, improving it to be more robust, scalable, and consistent across methods of registration (implemented by @Gawdl3y) -- This should resolve cases where users were registered but stuck in an invalid state, such as with missing storage, missing credentials, etc. (reported by @dantetucker issue #4189) -- This also fixes verification emails not being sent upon registration through the account website (reported by @dantetucker, issue #4497)

- Fixed right eye close parameter using the value from left eye with Babble driver (reported by @kyuvulpes, @noblefurlyfe, issue #5533) - Fixed typo in injected legay toolshelf offset (reported by @bredo, @zyro1331, issue #6371) -- Note this only affects newly converted avatars, old ones will be unaffected - Fixed legacy toolshelf positioning being slightly off (reported by HNOTails, @badhaloninja, issue #6372) -- Note: If you re-saved your avatar after upgrade, you'll need to fix it manually, as the new positioning is now baked in

[Resonite Unity SDK] v0.0.7

Hey @Updates!

How about MORE Unity SDK updates? :3

Well... it's actually just one thing that is dependent on the new Resonite build to work right! I just didn't want it to sit unreleased for a while.

Get it here: https://github.com/Yellow-Dog-Man/Resonite.UnitySDK/releases

New Features:

- Added tooltip anchors & visuals to BipedAvatarDescriptor by @frooxius in #74 -- This fixes tooltip, shelf and grabber anchors not being setup properly (reported by @seventhvoids and @holadivinus in #68

Source

Steam News / 25 March 2026

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