Repeated intro
What changed
1 fix1 addition4 changes0 removals
- Compatibility
- Gameplay
- Server
- Fixes
changedI got a super exciting update for you - the Resonite SDK for Unity Editor is now out in beta! :D You can start playing with it! It offers an alternative way to build content for Resonite and makes it very easy to bring existing content you have in Unity too.
changedExpect some jank still, as it's in beta state. If you're wanting hassle free experience, you might give it a bit more time to stabilize, but otherwise have fun converting content and messing with it!
changedResoniteLink has been updated to 0.13.1
changedNew Features:Introducing Resonite SDK beta for Unity Editor (requested by many people for a long while, issue #6, implemented by @frooxius, GitHub workflows setup by @j4.lc ) -- Currently in Beta - expect some jank and incorrect conversions - please report issues on the UnitySDK repo -- If you're wanting a hassle free experience - please give it a bit more time to stabilize! -- Allows converting content from Unity Editor to Resonite - both worlds & avatars are supported -- Supports real-time mode with Unity Editor changes being live translated to Resonite -- It's open source (MIT license) and has modular extensible system - community PR's, improvements and forks are welcome! -- Instructions & latest download here: https://github.com/Yellow-Dog-Man/Resonite.UnitySDK -- More improvements to come, this is initial release to get it into your hands early!
addedNew Features:Added session discovery support to ResoniteLink -- This allows automatically finding any ResoniteLink sessions on the local network, erasing the need to manually input a port number - Added support for reading/writing spherical harmonics values with ResoniteLink
fixedFixes:Fixed sync methods with no return value erroring when invoked through ResoniteLink
Resonite changes
changedI got a super exciting update for you - the Resonite SDK for Unity Editor is now out in beta! :D You can start playing with it! It offers an alternative way to build content for Resonite and makes it very easy to bring existing content you have in Unity too.
changedExpect some jank still, as it's in beta state. If you're wanting hassle free experience, you might give it a bit more time to stabilize, but otherwise have fun converting content and messing with it!
changedResoniteLink has been updated to 0.13.1
changedIntroducing Resonite SDK beta for Unity Editor (requested by many people for a long while, issue #6, implemented by @frooxius, GitHub workflows setup by @j4.lc ) -- Currently in Beta - expect some jank and incorrect conversions - please report issues on the UnitySDK repo -- If you're wanting a hassle free experience - please give it a bit more time to stabilize! -- Allows converting content from Unity Editor to Resonite - both worlds & avatars are supported -- Supports real-time mode with Unity Editor changes being live translated to Resonite -- It's open source (MIT license) and has modular extensible system - community PR's, improvements and forks are welcome! -- Instructions & latest download here: https://github.com/Yellow-Dog-Man/Resonite.UnitySDK -- More improvements to come, this is initial release to get it into your hands early!
addedAdded session discovery support to ResoniteLink -- This allows automatically finding any ResoniteLink sessions on the local network, erasing the need to manually input a port number - Added support for reading/writing spherical harmonics values with ResoniteLink
I got a super exciting update for you - the Resonite SDK for Unity Editor is now out in beta! :D You can start playing with it! It offers an alternative way to build content for Resonite and makes it very easy to bring existing content you have in Unity too.
Expect some jank still, as it's in beta state. If you're wanting hassle free experience, you might give it a bit more time to stabilize, but otherwise have fun converting content and messing with it!
It's also fully open source and has modular extensible conversion system. Community issues, PR's and forks are now welcome!
Also the build is compatible with previous, so no need to update if you're not going to be messing with it.
ResoniteLink has been updated to 0.13.1
New Features:
Introducing Resonite SDK beta for Unity Editor (requested by many people for a long while, issue #6, implemented by @frooxius, GitHub workflows setup by @j4.lc ) -- Currently in Beta - expect some jank and incorrect conversions - please report issues on the UnitySDK repo -- If you're wanting a hassle free experience - please give it a bit more time to stabilize! -- Allows converting content from Unity Editor to Resonite - both worlds & avatars are supported -- Supports real-time mode with Unity Editor changes being live translated to Resonite -- It's open source (MIT license) and has modular extensible system - community PR's, improvements and forks are welcome! -- Instructions & latest download here: https://github.com/Yellow-Dog-Man/Resonite.UnitySDK -- More improvements to come, this is initial release to get it into your hands early!
Added session discovery support to ResoniteLink -- This allows automatically finding any ResoniteLink sessions on the local network, erasing the need to manually input a port number - Added support for reading/writing spherical harmonics values with ResoniteLink
Refactored AvatarCreator to use a static method for the actual creation & exposed this method to the data model -- This allows avatar creation being invoked from ProtoFlux, ResoniteLink and the Unity SDK -- IMPORTANT: Please note that we do plan to eventually overhaul AvatarCreator completely, which will provide more flexible methods for the setup
Tweaks:
Fixes: