HomeGamesUpdatesPricingMethodology
Steam News23 July 20187y ago

Version 2.0 Pre-Alpha Available Now

Hi Everyone, Thank you for your continued support throughout this games history. This is my first game for steam and have been learning as I went along, and as such about a year into development I decided to start again

Full notes

Full Resilience Wave Survival update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedHi Everyone, Thank you for your continued support throughout this games history. This is my first game for steam and have been learning as I went along, and as such about a year into development I decided to start again from scratch. After working on the new update about 6 months into it I lost all the work I had done so far, due to not having a backup. Now after some time I decided to give it another go and start again to create the game I wanted. My main focus was optimization, and now I have some techniques to make this happen, you won't believe the difference. Here are some examples on the new update. +Using Level Streaming, which means each level is split into different scenes and streamed in as and when they are needed from a main scene. +Texture Streaming +Completely New AI System +Weapon Custominisation +Achievements (Integration with steam TBA) +New Weapons +All weapons have been re-textured +All new UI +All maps remade from scratch (Maps are not 100% complete yet) +New player settings & Much More! Please Try the new Alpha Version on the Beta Branch. Thank You Jim

Resilience Wave Survival changes

addedHi Everyone, Thank you for your continued support throughout this games history. This is my first game for steam and have been learning as I went along, and as such about a year into development I decided to start again from scratch. After working on the new update about 6 months into it I lost all the work I had done so far, due to not having a backup. Now after some time I decided to give it another go and start again to create the game I wanted. My main focus was optimization, and now I have some techniques to make this happen, you won't believe the difference. Here are some examples on the new update. +Using Level Streaming, which means each level is split into different scenes and streamed in as and when they are needed from a main scene. +Texture Streaming +Completely New AI System +Weapon Custominisation +Achievements (Integration with steam TBA) +New Weapons +All weapons have been re-textured +All new UI +All maps remade from scratch (Maps are not 100% complete yet) +New player settings & Much More! Please Try the new Alpha Version on the Beta Branch. Thank You Jim

Hi Everyone, Thank you for your continued support throughout this games history. This is my first game for steam and have been learning as I went along, and as such about a year into development I decided to start again from scratch. After working on the new update about 6 months into it I lost all the work I had done so far, due to not having a backup. Now after some time I decided to give it another go and start again to create the game I wanted. My main focus was optimization, and now I have some techniques to make this happen, you won't believe the difference. Here are some examples on the new update. +Using Level Streaming, which means each level is split into different scenes and streamed in as and when they are needed from a main scene. +Texture Streaming +Completely New AI System +Weapon Custominisation +Achievements (Integration with steam TBA) +New Weapons +All weapons have been re-textured +All new UI +All maps remade from scratch (Maps are not 100% complete yet) +New player settings & Much More! Please Try the new Alpha Version on the Beta Branch. Thank You Jim

Source

Steam News / 23 July 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.