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Steam News26 January 20251y ago

Update 1.8.1

Hello, everyone! It's been a while since the last update, but I’ve been taking things slow as I haven’t been feeling up to the challenge, even with the limited scope.

In this update2

Full notes

Full Requiem For a Lost World update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, everyone!

What changed

9 fixes12 additions11 changes1 removal
  • Events
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Security
changedIt's been a while since the last update, but I’ve been taking things slow as I haven’t been feeling up to the challenge, even with the limited scope. Considering I don’t really have a set update schedule, I think you’re probably used to these random update times by now. (。・∀・)ノ゙
addedNew Collection MenuLet’s start off with a new collection menu:
changedNew Collection MenuAs you can see, it has received a similar treatment to the achievement menu from the previous update. You can filter each section and combine elements or weapon types however you like. But that’s not all!
addedNew Collection MenuClicking on an item now opens a new window with detailed information:
addedNew Collection MenuThis brings us to the new feature: item banning !
changedItem BansTo ban an item, simply open its details and click the Ban Item button.
Players will now receive35Players will now receive increased, buffAfter completing a run, players will now be rewarded35After completing a run, players will now be rewarded increased, buff

Requiem For a Lost World changes

changedIt's been a while since the last update, but I’ve been taking things slow as I haven’t been feeling up to the challenge, even with the limited scope. Considering I don’t really have a set update schedule, I think you’re probably used to these random update times by now. (。・∀・)ノ゙
addedLet’s start off with a new collection menu:
changedAs you can see, it has received a similar treatment to the achievement menu from the previous update. You can filter each section and combine elements or weapon types however you like. But that’s not all!
addedClicking on an item now opens a new window with detailed information:
addedThis brings us to the new feature: item banning !

It's been a while since the last update, but I’ve been taking things slow as I haven’t been feeling up to the challenge, even with the limited scope. Considering I don’t really have a set update schedule, I think you’re probably used to these random update times by now. (。・∀・)ノ゙

New Collection Menu

Let’s start off with a new collection menu:

As you can see, it has received a similar treatment to the achievement menu from the previous update. You can filter each section and combine elements or weapon types however you like. But that’s not all!

Clicking on an item now opens a new window with detailed information:

This brings us to the new feature: item banning!

Item Bans

With the growing number of weapons and items available in the game, things might start to feel cluttered. To address this (and as per user request), there is now an option to ban items from appearing in the game.

To ban an item, simply open its details and click the Ban Item button.

Enemy List

The collection menu now also displays enemies you’ve defeated at least once:

You can view their details, including their resistances and the number of times you’ve killed them. Please note that I’ve just started tracking these numbers, so they will initially show zero kills for all enemies. Sorry! (;′⌒`)

Relics

I asked on Discord, and you all seemed fond of the idea of updating the graphics for runes to make them less simplistic. While simple icons are nice, they don’t scale well for other uses.

So now, the runes have been renamed to Relics, complete with a new look:

They function the same as before—this is purely a naming and graphical update.

Relics Synthesizer

As requested by one of you, players can now merge relics of the same type and rarity to create more powerful relics:

You’ll need 4 duplicate relics to create one of a higher rarity. The roll value of the new relic will be an average of the roll values of the input relics. A small fee, based on the relic’s rarity, will be required for this process.

You can access the synthesizer via the small menu at the top-right of the relic page.

Daily Rewards

Players will now receive 3 to 5 relics each time they launch the game for the first time that day:

You can inspect the obtained relics directly from this screen by clicking on them:

Game Finish Rewards

After completing a run, players will now be rewarded 3 to 5 relics (an increase from the flat 3 relics previously). These rewards will appear in the same pop-up as the daily rewards.

On the topic of end-game rewards: runs lasting 30+ minutes in Endless Mode will now count as a victory instead of a loss.

Component Changes

A small but important update: players will no longer be offered components they don’t meet the requirements for.

New Element

Finally, let’s dive into the highlight of this update: a new element! For the first time since the elemental system’s implementation, I'm introducing Dark.

Dark-aligned weapons specialize in high-damage attacks at the cost of health. Each attack drains 3 points of health until 50% of your health is consumed, boosting the weapon’s crit rate by 50%.

Dark element interactions:

  • Lightning reaction (Disintegration) - instantly execute any enemy below 50% health

  • Light reaction (Nullification) - Cancels damage from the attack but increases the enemy’s elemental reaction effects by 200% (stackable).

New Weapons

There are a total of 11 new weapons and 1 new item. I’ll leave most of the discoveries to you, but here’s a sneak peek of what’s coming:

  • Fireworks weapon (Unstable, AoE) • Divine Punishment weapon (Light, Follow-Up) • Frost Flames weapon (Ice, AoE) • Thundering Slash weapon (Lightning, Follow-Up) • Asteroid Belt weapon (Earth, AoE) • Dark Projectile weapon (Dark, Pierce) • Cursed Slash weapon (Dark, Simple) • Devouring Mist weapon (Dark, DoT) • Amaterasu weapon (Dark, AoE) • Dark Affinity item (Dark Damage Increase)

New Locations

I don’t usually do this, but here’s a small preview of the new locations:

Bug fixes and improvements

  • Fixed Cosmic Affinity upgrades being replaced by Ice Affinity upgrades

  • Fixed Wind Affinity missing upgrades

  • Fixed Time Blade weapon's behavior

  • Fixed a game freeze when skipping a level-up after picking up a big magnet.

  • Fixed vulnerability application on multiple weapons.

That’s it for this update!

I know some promised features haven’t been implemented just yet —most notably the new character, which I’m still working out the details for. (´。_。`)

I’ve also been experimenting with a new map generation system, and it’s showing a lot of promise, though I can’t make any guarantees about when it might be ready.

As the project continues to grow, the workload for new features has become more demanding, and I’ll admit it’s been a challenge to stay focused at times. I ask for your patience if some future updates take longer to release or include fewer features. Inspiration tends to come in waves for me, and I’m doing my best to avoid burnout so I can keep delivering quality content for the game.

In the meantime, I may also take some time to work on The Abyss, as its release deadline is getting uncomfortably close. (There’s still about four months to go, but the scope of that project is massive!)

Thank you all for your continued support and understanding. It means the world to me!

As always I'll be waiting for your feedback and if you want to stay up to date with newest developments then visit our discord!

Source

Steam News / 26 January 2025

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