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Steam News1 April 20263mo ago

Removing AI Slop from Requiem For a Lost World

Hey everyone! I’d like to make an announcement regarding another future update to Requiem For a Lost World, something I’ve been holding onto for a while now.

Full notes

Full Requiem For a Lost World update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
changedGoing forward, I’ve decided to change my approach. I will now hand-draw all art assets for Requiem For a Lost World to fully bring my vision to life - no more shortcuts!
addedAs you can see, I’ve adjusted the designs to better match what I originally had in mind, and the difference is night and day. I also believe this new art direction better aligns with industry standards.

Requiem For a Lost World changes

changedGoing forward, I’ve decided to change my approach. I will now hand-draw all art assets for Requiem For a Lost World to fully bring my vision to life - no more shortcuts!
addedAs you can see, I’ve adjusted the designs to better match what I originally had in mind, and the difference is night and day. I also believe this new art direction better aligns with industry standards.

I’d like to make an announcement regarding another future update to Requiem For a Lost World, something I’ve been holding onto for a while now.

As you may know, while developing Requiem For a Lost World, I’ve used AI to help create visuals (character cards, shards, and so on). Unfortunately, that process is not only highly unethical, but it also often fails to reflect my true vision for the characters.

Going forward, I’ve decided to change my approach. I will now hand-draw all art assets for Requiem For a Lost World to fully bring my vision to life - no more shortcuts!

I’ve already taken the creative liberty of redrawing a few characters.

As you can see, I’ve adjusted the designs to better match what I originally had in mind, and the difference is night and day. I also believe this new art direction better aligns with industry standards.

This is a long process, so bear with me as I gradually transition the remaining assets. Drawing everything takes significantly longer than prompting AI, so you can expect the full transition to take a few years.

On top of that, since I’m clearly putting much more effort into developing Requiem For a Lost World, the game will also transition from free-to-play to a paid model at $30, with a 10% launch discount for the first week, effective immediately after update 2.2 releases.

Thank you for your support! Links to commissions and Patreon will be in the comments!

Happy April Fools!

PS.

Expect the version update 2.2 relatively soon-ish, it's almost done

Source

Steam News / 1 April 2026

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