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Full Requiem For a Lost World update
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Repeated intro
Hey everyone!
What changed
- Gameplay
Requiem For a Lost World changes
I’d like to make an announcement regarding another future update to Requiem For a Lost World, something I’ve been holding onto for a while now.
As you may know, while developing Requiem For a Lost World, I’ve used AI to help create visuals (character cards, shards, and so on). Unfortunately, that process is not only highly unethical, but it also often fails to reflect my true vision for the characters.
Going forward, I’ve decided to change my approach. I will now hand-draw all art assets for Requiem For a Lost World to fully bring my vision to life - no more shortcuts!
I’ve already taken the creative liberty of redrawing a few characters.
As you can see, I’ve adjusted the designs to better match what I originally had in mind, and the difference is night and day. I also believe this new art direction better aligns with industry standards.
This is a long process, so bear with me as I gradually transition the remaining assets. Drawing everything takes significantly longer than prompting AI, so you can expect the full transition to take a few years.
On top of that, since I’m clearly putting much more effort into developing Requiem For a Lost World, the game will also transition from free-to-play to a paid model at $30, with a 10% launch discount for the first week, effective immediately after update 2.2 releases.
Thank you for your support! Links to commissions and Patreon will be in the comments!
Happy April Fools!
PS.
Expect the version update 2.2 relatively soon-ish, it's almost done
Source
Changelog.gg summarizes and formats this update. How we read updates.
