In this update2
Full notes
Full Repel The Rifts update
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What changed
- Gameplay
- Events
- Store
- UI and audio
- Balance
- Fixes
Repel The Rifts changes
Hello Commanders!
In this new update, I've added two new towers, another game mode (Custom mode) and some other changes. I hope you enjoy the new changes!
Laboratory and Mortar Towers
The first tower is the Laboratory tower. It is a tower that doesn't attack but instead buffs towers around itself. It takes some time to ramp up, but can really boost the power of your towers!
The next tower is the Mortar tower. It is a powerful long ranged tower that also has AOE splash. One downside to its power however, is its tight targeting zones and the fact that it can't target demons close to itself.
I hope you have fun experimenting with these towers and please leave me feedback about things you don't like.
Custom Mode
This mode allows you to customize a run to your liking. You can choose your commander, starting tower, difficulty and any or all the modifiers available in Daily Challenge mode. For the future, I'm considering allowing further customization of the commander itself (changing skills and passives) but I need some more time to play around and test that out. I think to make this interesting, I will need to create new skills to widen the pool of available options.
Steam post image
... And More
I've also added a couple of other additions and small changes. The first of which is adding an in game achievements page. I plan on using this to grant fun unlockables in the future (skins, new biomes, and other visual fun things).
Other than this, there are several other small additions, some of which was asked for by the community.
Added a "buy all" button in the Market.
Added a setting to set the default wave speed for all future sessions.
Added a "retry last day" feature.
Nerfed teleporting enemies slightly.
I hope you enjoy this latest update, I'll continue to add more content as we get closer to the 1.0 release. There are a lot of polish and feedback items still on my list that I need to tackle after adding in the promised content.
As always please leave me feedback, and if you enjoy the game, please consider leaving a review if you haven't already!
RefinedBear
Full Changelist
Additions
New towers added into the game (Laboratory Tower and Mortar Tower). The first is a direct damage buffing support tower and the second is a long range, high damage tower.
New game mode: Custom Mode. Start an expedition with the parameters to your liking. Choose your commander, starting towers, modifiers and difficulty.
Added a "buy all" button in the Market.
Added a setting to set the default wave speed for all future sessions.
Added a "retry last day" feature.
Added an achievements UI section in preparation for future updates.
Bugs
Fixed Factory legendary upgrade not being limited to 1 copy.
Fixed commander skill targeting markers not being shown in the correct positions immediately after cast.
Fixed tower buttons not being disabled when viewing the world on tower reward selection.
Fixed misc text issues.
Fixed misc UI resizing issues.
Changes
Nerfed teleporting enemies slightly.
Source
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