Update log
Full Repel The Rifts update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Balance
- Events
Hello Commanders!
New Tower!
In this update, I've included the Beam Tower, a new tower that is designed to take down slow, tanky enemies. It isn't associate to any Commander as a starting tower, and can be unlocked in the game during tower unlocks.
Here are it's stats:
What's Next?
The next thing I'm working on is a bigger update, that will contain, another new tower (Factory), improvements to endless mode and of course more bugfixes and feedback changes.
Here is a sneak peak of the Factory tower in action!
Thanks for all the support, please let me know if you encounter any issues or problems and I'll do my best to get them resolved quickly!
RefinedBear
Full Changelist
Additions
New tower added into the game (Beam Tower). It is a single target tower that ramps up it's damage over time when hitting the same target.
Bugs
Fixed the bug when an event that ends in X days ends on the same day as a tower reward or expansion, that day's schedule got overridden,
Fixed the bug where the artifact, "Old Coin"'s reroll quota gets spent from the auto reroll that occurs when buying all cards in the shop.
Fixed the bug where the artifact "Old Bandages"'s tracked healed amount didn't reset between sessions.
Fixed the bug where Crusher's "Gut punch" upgrade's "Crushed" debuff was expiring immediately.
Changes
Surge's "Arc Stabilizer" card now has a limit of 5, this brings it to 0 damage reduction on bounce. The upgrade worked is now an additive reduction.
The feedback panel has a small "Thank you!" popup response after clicking submit to show that it was successful.
Source
