Repel The Rifts
Steam News 9 March 20262mo ago

0.15.4 Patchnotes - Beam Tower and Sneak Peak of what's next!

Hello Commanders! New Tower! In this update, I've included the Beam Tower, a new tower that is designed to take down slow, tanky enemies. It isn't associate to any Commander as a starting tower, and can be unlocked in t…

Update log

Full Repel The Rifts update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

5 fixes5 additions0 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • Events
addedHello Commanders!New Tower!
addedHello Commanders!In this update, I've included the Beam Tower , a new tower that is designed to take down slow, tanky enemies. It isn't associate to any Commander as a starting tower, and can be unlocked in the game during tower unlocks.
addedHello Commanders!The next thing I'm working on is a bigger update, that will contain, another new tower (Factory), improvements to endless mode and of course more bugfixes and feedback changes.
fixedHello Commanders!Thanks for all the support, please let me know if you encounter any issues or problems and I'll do my best to get them resolved quickly!
addedFull ChangelistNew tower added into the game (Beam Tower). It is a single target tower that ramps up it's damage over time when hitting the same target.
fixedFull ChangelistFixed the bug when an event that ends in X days ends on the same day as a tower reward or expansion, that day's schedule got overridden,

Hello Commanders!

New Tower!

In this update, I've included the Beam Tower, a new tower that is designed to take down slow, tanky enemies. It isn't associate to any Commander as a starting tower, and can be unlocked in the game during tower unlocks.

Here are it's stats:

What's Next?

The next thing I'm working on is a bigger update, that will contain, another new tower (Factory), improvements to endless mode and of course more bugfixes and feedback changes.

Here is a sneak peak of the Factory tower in action!

Thanks for all the support, please let me know if you encounter any issues or problems and I'll do my best to get them resolved quickly!

RefinedBear

Full Changelist

Additions

  • New tower added into the game (Beam Tower). It is a single target tower that ramps up it's damage over time when hitting the same target.

Bugs

  • Fixed the bug when an event that ends in X days ends on the same day as a tower reward or expansion, that day's schedule got overridden,

  • Fixed the bug where the artifact, "Old Coin"'s reroll quota gets spent from the auto reroll that occurs when buying all cards in the shop.

  • Fixed the bug where the artifact "Old Bandages"'s tracked healed amount didn't reset between sessions.

  • Fixed the bug where Crusher's "Gut punch" upgrade's "Crushed" debuff was expiring immediately.

Changes

  • Surge's "Arc Stabilizer" card now has a limit of 5, this brings it to 0 damage reduction on bounce. The upgrade worked is now an additive reduction.

  • The feedback panel has a small "Thank you!" popup response after clicking submit to show that it was successful.

Source

Steam News / 9 March 2026

Open original