Repel The Rifts
Steam News 1 January 20264mo ago

Upcoming Update - Events and More!

Happy New Year, Commanders! I wanted to provide a quick update and a sneak peek at what’s currently in development. The Events System The next major update focuses on the Events system. Events are optional challenges pl…

Update log

Full Repel The Rifts update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions4 changes0 removals
  • Events
  • Gameplay
  • Balance
changedThe Events SystemThe core system is largely complete, and I am now focused on creating unique rewards and expanding the event pool. I’m aiming to launch with 40–50 different events to ensure every run feels distinct.
addedWave Variety & New ThreatsTo keep the pre-endless game fresh, I’m increasing wave variety. Currently, there are two variations of waves per night (after Night 5); I am increasing this to three variations . Combined with the new Events, this will hopefully improve the replayability and unpredictability of each run.
addedWave Variety & New ThreatsOf course, more variety requires more threats. I’m introducing new demon types with unique mechanics:
changedWave Variety & New ThreatsReflexive Armor: Any attack dealt to this demon causes a mini-stun to the attacker.
changedWave Variety & New ThreatsBomber: Attacks once for massive damage and perishes on impact.
addedExperimental to Main BranchIn addition to these new features, all balance adjustments and Quality of Life (QoL) improvements currently in the Experimental Branch will be merged into the Main Branch with this update.

Happy New Year, Commanders!

I wanted to provide a quick update and a sneak peek at what’s currently in development.

The Events System

The next major update focuses on the Events system. Events are optional challenges players can tackle for extra rewards, occurring on Days 8, 14, and 20.

The core system is largely complete, and I am now focused on creating unique rewards and expanding the event pool. I’m aiming to launch with 40–50 different events to ensure every run feels distinct.

Example Events

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Wave Variety & New Threats

To keep the pre-endless game fresh, I’m increasing wave variety. Currently, there are two variations of waves per night (after Night 5); I am increasing this to three variations. Combined with the new Events, this will hopefully improve the replayability and unpredictability of each run.

Of course, more variety requires more threats. I’m introducing new demon types with unique mechanics:

  • Reflexive Armor: Any attack dealt to this demon causes a mini-stun to the attacker.

  • Bomber: Attacks once for massive damage and perishes on impact.

Experimental to Main Branch

In addition to these new features, all balance adjustments and Quality of Life (QoL) improvements currently in the Experimental Branch will be merged into the Main Branch with this update.

I hope everyone had a great holiday season. I’m looking forward to getting these changes into your hands soon!

RefinedBear

Source

Steam News / 1 January 2026

Open original