Repel The Rifts
Steam News 26 November 20255mo ago

Update v0.13.27 Patchnote

Hello everyone! Once again, thanks a lot for the warm welcome you've given Repel the Rifts. It is always great to see people enjoying the game! We've also seen a lot of feedback, which is the main reason the game is in…

Update log

Full Repel The Rifts update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everyone!

Extracted changes

13 fixes2 additions0 changes0 removals
  • Fixes
  • Performance
  • Events
  • Gameplay
fixedUpdate v0.13.27 PatchnoteFixed the Brass Lamp artifact creating a softlock
fixedUpdate v0.13.27 PatchnoteFixed a crash related to clicking on an expansion zone
fixedUpdate v0.13.27 PatchnoteFixed missing DoT icon on Flux Generator upgrade
fixedUpdate v0.13.27 PatchnoteFixed double artifacts spawning
fixedUpdate v0.13.27 PatchnoteFixed newsletter button not being accessible via controller
fixedUpdate v0.13.27 PatchnoteFixed Spellcaster's Ring not actually reducing the cost

Once again, thanks a lot for the warm welcome you've given Repel the Rifts. It is always great to see people enjoying the game! We've also seen a lot of feedback, which is the main reason the game is in Early Access ; and we're glad you're willing to help us make Repel the Rifts the best game possible! This first update is mainly focused on bug fixing, as deeper changes would need deeper reflexions too!

Once again, thank you all for your feedback!

Please find the full patchnote below:

Update v0.13.27 Patchnote

  • Fixed the Brass Lamp artifact creating a softlock

  • Fixed a crash related to clicking on an expansion zone

  • Fixed missing DoT icon on Flux Generator upgrade

  • Fixed double artifacts spawning

  • Fixed newsletter button not being accessible via controller

  • Fixed Spellcaster's Ring not actually reducing the cost

  • Fixed Pathfinder passive description cutting off the decimal part of the multiplier

  • Fixed Pathfinder’s passive description (Chinese)

  • Fixed values for “Strength in numbers” and “Power in progress” artifacts after starting a new run

  • Fixed Pathfinder’s Gravity Field not deducting energy

  • Fixed user defined seed not being passed into the game correctly

  • Fixed Mechanic’s death animation being in the wrong direction

  • Fixed crash during the bubble shield flow

  • Added Barricade stats to the Blockade’s information in the tower reward UI

For players that had trouble launching the game, we've also added a new launch option (OpenGL) that may help. You'll be able to select it when launching the game.

Source

Steam News / 26 November 2025

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