Update log
Full Repel The Rifts update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone!
Extracted changes
- Fixes
- Performance
- Events
- Gameplay
Once again, thanks a lot for the warm welcome you've given Repel the Rifts. It is always great to see people enjoying the game! We've also seen a lot of feedback, which is the main reason the game is in Early Access ; and we're glad you're willing to help us make Repel the Rifts the best game possible! This first update is mainly focused on bug fixing, as deeper changes would need deeper reflexions too!
Once again, thank you all for your feedback!
Please find the full patchnote below:
Update v0.13.27 Patchnote
Fixed the Brass Lamp artifact creating a softlock
Fixed a crash related to clicking on an expansion zone
Fixed missing DoT icon on Flux Generator upgrade
Fixed double artifacts spawning
Fixed newsletter button not being accessible via controller
Fixed Spellcaster's Ring not actually reducing the cost
Fixed Pathfinder passive description cutting off the decimal part of the multiplier
Fixed Pathfinder’s passive description (Chinese)
Fixed values for “Strength in numbers” and “Power in progress” artifacts after starting a new run
Fixed Pathfinder’s Gravity Field not deducting energy
Fixed user defined seed not being passed into the game correctly
Fixed Mechanic’s death animation being in the wrong direction
Fixed crash during the bubble shield flow
Added Barricade stats to the Blockade’s information in the tower reward UI
For players that had trouble launching the game, we've also added a new launch option (OpenGL) that may help. You'll be able to select it when launching the game.
Source
