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Steam News20 December 20256mo ago

Major Patch #1 Is Live! - Summary of Features

Hello folks. Thank you, as always, for checking out the latest in the world of Renown. Our first major patch post-launch has just gone live on the main branch.

Full notes

Full Renown update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello folks.

What changed

4 fixes15 additions13 changes1 removal
  • Gameplay
  • Performance
  • Events
  • UI and audio
  • Store
  • Balance
addedOur first major patch post-launch has just gone live on the main branch. We've done our best to address feedback, concerns, and replace the main pain points. We've also been able to add new content and overhaul existing content. We really hope you enjoy!
addedThis substantive update overhauls combat, adds new content and systems, improves raiding, optimizes performance, and includes countless fixes and polish. New Content & Feature Highlight
addedSwamp Region added
addedSewer Event (polished, decorated, and re-enabled after fixes).
addedNew Traps: Beartrap, Floor Spiketrap, Crossbow Trap, Tripwire triggers, and Trap Reset Kits.
addedTrebuchet siege weapon fully implemented with added tracer/dummy boulders, building mechanics, VFX/SFX, and camera shake on impacts.

Renown changes

addedOur first major patch post-launch has just gone live on the main branch. We've done our best to address feedback, concerns, and replace the main pain points. We've also been able to add new content and overhaul existing content. We really hope you enjoy!
addedThis substantive update overhauls combat, adds new content and systems, improves raiding, optimizes performance, and includes countless fixes and polish. New Content & Feature Highlight
addedSwamp Region added
addedSewer Event (polished, decorated, and re-enabled after fixes).
addedNew Traps: Beartrap, Floor Spiketrap, Crossbow Trap, Tripwire triggers, and Trap Reset Kits.

Thank you, as always, for checking out the latest in the world of Renown.

Our first major patch post-launch has just gone live on the main branch. We've done our best to address feedback, concerns, and replace the main pain points. We've also been able to add new content and overhaul existing content. We really hope you enjoy!

Please see below for a summary:

Major Update Summary:

This substantive update overhauls combat, adds new content and systems, improves raiding, optimizes performance, and includes countless fixes and polish. New Content & Feature Highlight

  • Swamp Region added

  • Ferryman Transport System – Fast travel between key points

  • Sewer Event (polished, decorated, and re-enabled after fixes).

  • New Traps: Beartrap, Floor Spiketrap, Crossbow Trap, Tripwire triggers, and Trap Reset Kits.

  • Trebuchet siege weapon fully implemented with added tracer/dummy boulders, building mechanics, VFX/SFX, and camera shake on impacts.

  • 2-week wipe cycle with new wipe scheduler for reliable official/community timing.

  • New lighting/graphics overhaul and optimization pass

  • Flourish emotes added for all weapons (hold emote key).

  • New downed system with reworked animations and restrictions.

Combat Overhaul

  • Added Held Block (up to 10s) and Perfect Parry with brief damage immunity on successful parry.

  • Kicks/bashes reworked: faster, no stagger, no morphing (useful vs blocks only).

  • Entirely remade ranged combatno quiver needed, new arrow types/damage system, tracers, sticking arrows, reliable hits, smoother animations.
  • Fists combat fully remade with new animations, effects, and flourish.

  • Weapons simplified into 3 classes (1H, 2H Fast, 2H Slow) with standardized stats except damage.

  • Hit reacts, camera shake, blood particles, new VFX/SFX (parry sparks, armor sounds, etc.) across all weapons.

  • Multiple animation pops, equip timings, and major combat bugs fixed

Balance & Progression

  • Treasure drop rates lowered; sell amounts tweaked.

  • Smithy Hammers & Tailor Kits increased; raiding costs reduced ~30%.

  • External building costs/health increased; progression slightly slower.

  • Can now destroy Wood/Plaster (up to Tier 3) at any time.

Raiding & Building

  • Trebuchet + boulder improvements (prediction, impacts, sounds, no collision on rubble).

  • Fixed boulder/building collision issues.

  • Catapult tweaks (distance reduced, exit exploit fixed).

Servers & Quality of Life

  • Reorganized server browser with accurate wipe timers and "time until next wipe" field.

  • Removed ping kick – Players can play on any region now without being kicked for high ping.

  • AFK timer increased to 1 hour.

  • Respawn timer reduced to 3s.

  • Admin fly fixed + speed modifier (mouse wheel).

  • Research menu refresh button.

  • Numerous map fixes (stuck spots, collisions, floating objects, sealed mines until event).

Source

Steam News / 20 December 2025

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