Full notes
Full Renown update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello folks.
What changed
- Gameplay
- Performance
- Events
- UI and audio
- Store
- Balance
Renown changes
Thank you, as always, for checking out the latest in the world of Renown.
Our first major patch post-launch has just gone live on the main branch. We've done our best to address feedback, concerns, and replace the main pain points. We've also been able to add new content and overhaul existing content. We really hope you enjoy!
Please see below for a summary:
Major Update Summary:
This substantive update overhauls combat, adds new content and systems, improves raiding, optimizes performance, and includes countless fixes and polish. New Content & Feature Highlight
Swamp Region added
Ferryman Transport System – Fast travel between key points
Sewer Event (polished, decorated, and re-enabled after fixes).
New Traps: Beartrap, Floor Spiketrap, Crossbow Trap, Tripwire triggers, and Trap Reset Kits.
Trebuchet siege weapon fully implemented with added tracer/dummy boulders, building mechanics, VFX/SFX, and camera shake on impacts.
2-week wipe cycle with new wipe scheduler for reliable official/community timing.
New lighting/graphics overhaul and optimization pass
Flourish emotes added for all weapons (hold emote key).
New downed system with reworked animations and restrictions.
Combat Overhaul
Added Held Block (up to 10s) and Perfect Parry with brief damage immunity on successful parry.
Kicks/bashes reworked: faster, no stagger, no morphing (useful vs blocks only).
- Entirely remade ranged combatno quiver needed, new arrow types/damage system, tracers, sticking arrows, reliable hits, smoother animations.
Fists combat fully remade with new animations, effects, and flourish.
Weapons simplified into 3 classes (1H, 2H Fast, 2H Slow) with standardized stats except damage.
Hit reacts, camera shake, blood particles, new VFX/SFX (parry sparks, armor sounds, etc.) across all weapons.
Multiple animation pops, equip timings, and major combat bugs fixed
Balance & Progression
Treasure drop rates lowered; sell amounts tweaked.
Smithy Hammers & Tailor Kits increased; raiding costs reduced ~30%.
External building costs/health increased; progression slightly slower.
Can now destroy Wood/Plaster (up to Tier 3) at any time.
Raiding & Building
Trebuchet + boulder improvements (prediction, impacts, sounds, no collision on rubble).
Fixed boulder/building collision issues.
Catapult tweaks (distance reduced, exit exploit fixed).
Servers & Quality of Life
Reorganized server browser with accurate wipe timers and "time until next wipe" field.
Removed ping kick – Players can play on any region now without being kicked for high ping.
AFK timer increased to 1 hour.
Respawn timer reduced to 3s.
Admin fly fixed + speed modifier (mouse wheel).
Research menu refresh button.
Numerous map fixes (stuck spots, collisions, floating objects, sealed mines until event).
Source
Changelog.gg summarizes and formats this update. How we read updates.
