Full notes
Full Renown update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Folks
What changed
- Events
- Performance
- Maps
- Gameplay
- Server
From the entire RDBK Team, we hope everyone is having an awesome holiday season.
This is just a quick dev blog with our latest patch notes.
We’re effectively focusing on optimisation for FPS and fixing any of the legacy crashing bugs.
3.1.8.1 Performance changes
Map Hierarchical Level of Detail Improvements
Foliage Optimization
Mesh culling
Mesh Level of Detail changes when close up and further away
Upscaling improvements
Updated setting options
Updated setting descriptions to better help players understand what the settings will change.
Framerate stability
Developer notes: There is still more work to do for those with weaker GPU's. But no matter the GPU everyone should notice much more stable framerates when turning or idling.
TIP: For players experiencing framerates under 60FPS, please try launching the game in DX11
TIP: If you’re loading up the game but not seeing any servers, or getting a “Connect Failed” error. Try launching the game in Administrator Mode.
From the entire RDBK team, we’d like to say a huge thank you to everyone whose given the game a shot so far or backed our work previously.
While the launch has been rough, we’re super excited about this coming year and what could happen in the future of Renown.
Source
Changelog.gg summarizes and formats this update. How we read updates.
