In this update3
Full notes
Full Renown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
- Balance
- Performance
- UI and audio
Renown changes
What's Changed Since Launch - Free to Play Wipe!
Thank you very much for checking out the Free to Play wipe of Renown!
This document has been designed so that it becomes more detailed as it goes on.
If you only read the New Feature Breakdown, you'll get a good overview of our work.
If you want more detail, the next section has our work in depth by category.
If you want the specifics of what we've been up to, the article finishes with all of our Patch Notes since the Early Access launch, combined in one place.
Since launching into Early Access, we've been shipping updates continuously across every corner of the game.
Let's get started with a full breakdown of what we've worked on, grouped by area:
Major Advances and New Feature Breakdown
2-Week Wipe Cycle - An ongoing process of optimisation and system replacement, with the goal of extending wipe times for as long as we possibly can.
Basic Combat Training Tutorial - Introduces new players to the Slasher genre. Teaches the core concepts and provides a low-pressure learning environment.
Treasure System - High-value items to be found. Reduces the amount of clicking needed to farm materials.
Discord Watchmen - Receive warnings from Discord when your base is being raided. Warnings occur after the first broken base piece to prevent malicious use.
Ferryman Transport System - Temporary fast travel until Horses are added. Pay a small gold price and move to locations around the edge of the map.
Sewer Event - A subterranean adventure under Brimdurn.
Mine Event - The Mines have been Unsealed. Multiple critical locations to give Silver farming a bit more risk/reward.
Swamp Biome - A marshy location designed to cater to smaller bases. Test bed process for future Biomes, building up to our next map.
Key & Door System - 3 tiers of locked doors throughout the map requiring keys to enter; keys found in crates, barrels, and on NPCs. Keys are Bronze, Silver and Gold.
Faction System - Select or change factions at any time; actions in the world affect faction favour; faction shops added to each town.
Title System - Earn and display titles; titles are now persistent across sessions, with the highest-ranked auto-selected. New titles added: Seeker, Proven, Trialled.
Crossbow - Added as a new high-tier ranged weapon. Obtainable only from Gold-tier locked rooms.
New Downed System - No longer instant death at 0 HP. Now players are knocked down and can be lootable.
Combat Hit Reacts - Entire system redone. New camera shake and blood particle effects. Characters getting hit now visually show this far better.
Player Ticketing System - New system allows us to directly see critical info when crashes occur.
Research Menu Refresh Button - Fixes the launch issues around research.
Better Error Handling on the Main Menu - Players now see a clear reason for lost connections.
Overhauled Fire Arrow System - Raid defence improvement with new visuals.
Bear Trap, Spike Trap, Crossbow Trap, and Reset Kits - All added. Trap limits per banner tier introduced.
Bear NPC - Now wanders the map. Don't get too close or you're in for a big surprise.
Detailed Breakdown
This section gets more into the detailed breakdown of our work since the launch:
Balance
Plant Fiber spawn rate doubled
Ground Stone now respawns at the same rate as trees
Gold Coins from lootables increased to an
Source
Changelog.gg summarizes and formats this update. How we read updates.
