Full notes
Full Remote Reaper: FPV Combat Drone Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, pilots!
What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Performance
Remote Reaper: FPV Combat Drone Simulator changes
A new update is now available — it brings a series of technical and gameplay improvements, and sets the stage for a major upcoming update.
Here's what's been added:
🎥 Camera Angle and FOV When adjusted, the camera angle and field of view (FOV) are displayed in the interface. You can also set default values for both parameters in the settings.
💨 Propwash Effect A basic simulation of the propwash effect has been added — flights now feel a bit more realistic.
🎯 Improved Hit Registration System The accuracy of hit detection on vehicles and objects has been significantly improved.
💥 Shaped Charge Jet Mechanics Vehicle damage now depends on the direction of the explosion. The damage may be significantly reduced if the shaped charge is not aimed directly at the target. Choosing the right attack angle is key to maximizing damage.
🛠️ Bug Fixes and Stability Improvements Many issues have been fixed to improve game stability.
🔧 What's Next? I’m already working on a major update that will introduce electronic warfare (EW) systems and dynamic vehicle armor (grill cages). It's coming soon — stay tuned!
Thank you to everyone helping to make this project better!
Source
Changelog.gg summarizes and formats this update. How we read updates.
