Full notes
Full Remote Reaper: FPV Combat Drone Simulator update
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Repeated intro
Greetings, pilots!
What changed
- Maps
- Balance
- Gameplay
- UI and audio
Remote Reaper: FPV Combat Drone Simulator changes
In update 0.8.2, I paid special attention to the atmosphere of war and realistic radio signal jamming simulation. The battlefield has become more alive, and the enemies more dangerous!
💥 Vehicle detonation hits nearby targets
Now vehicle explosions deal damage to nearby objects! Even if you didn't hit the infantry near an MLRS — the detonation of the vehicle itself can catch targets around it. Plan your attacks smarter!
📡 Realistic control channel jamming
A realistic drone control channel suppression model has been added! Now pilots can completely lose control of their drone if they fly into an enemy EW (electronic warfare) zone.
Control channel jamming must be enabled before the mission starts on the map selection screen. Ready for a real challenge?
🎯 Enemy vehicles open fire
Enemy combat vehicles have started firing at designated targets! This significantly improves the atmosphere of battle.
In the future, allied forces will appear to help repel enemy attacks — and the pilot will need to protect them! Vehicle firing configuration tools for the map editor will be added a little later.
🔊 New drone sounds
The drone sounds have been completely updated! For this, sounds of real combat FPV drones were recorded. Now your drone sounds much nicer and more realistic!
🛡️ Reworked enemy AA targeting
Enemy AA targeting has been completely reworked! "Shilkas" now rotate their turrets at a realistic speed, and their accuracy depends on the dynamics of the drone they're tracking. Maneuver more actively — and surviving will become easier!
Thank you for your support! You help make Remote Reaper: FPV Drone better!
Source
Changelog.gg summarizes and formats this update. How we read updates.
