Full notes
Full RelicWar update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Hunter's,
What changed
- Gameplay
- UI and audio
- Fixes
I've released a new regular sized update for the game. Changes are based on player feedback.
Interactive Tutorial
This new update adds a much requested interactive Tutorial to teach the basic gameplay and goal of the game. It's pretty simple right now but helpful and could be expanded in the future depending on player requests. Tooltips are provided for each step of the way and it took much effort to make my game work offline for this feature.
Trap Indicators
I collected feedback from players during a live demonstration and one helpful feedback was to have trap indicators to prevent stepping on your own traps. This is a great idea and I decided to add it to this release. Trap indicators are represented like a big red button currently but open to ideas on how to best represent traps you have set on a tile. Of course these are only visible to you and not other players. That would ruin the whole surprise aspect of traps! ːsteamhappyː
Bug Fixes
Fixed issues some players had selling Relics after a match.
Fixed some visual errors with graphical effects.
Fixed size of buttons for feedback/wishlist on the title screen.
Source
Changelog.gg summarizes and formats this update. How we read updates.
