Full notes
Full RelicWar update
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Repeated intro
Hello Hunter's,
What changed
- Gameplay
- Server
- Performance
I have released a new game update. This will address some important issues:
Bug Fixes
[Server] Fixed incorrect enemy removed from map after battle has ended.
[Client] Fixed crash with no cards in player hand. (issue reported as Dragon related)
[Server] Fixed crash with no cards in player hand for NPC turns.
[Server] Reduced enemy spawns for maps to a more balanced number.
Core gameplay update
[Server] Enemies turn happened after battles and also after every player turn. This was far too much turns for the enemy and could cause matches to drag far beyond expected length.
That's all for now folks! I hope to find more fixes to address in the coming months during this support period.
Source
Changelog.gg summarizes and formats this update. How we read updates.
