Post Next Fest demo fixes. Equipment Smithing rework - Relic Abyss v 0.4.72
Hi gang! We made two updates the past week that fixes the broken equipment loot and have reworked the smithing system.
Full notes
Full Relic Abyss update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
5 fixes2 additions4 changes0 removals
Gameplay
Events
Fixes
Balance
UI and audio
Performance
addedHi gang! We made two updates the past week that fixes the broken equipment loot and have reworked the smithing system. During our Next Fest build, I've added more stats to the loot drops but used a 10x multiplier while testing. I've left it out during the Next Fest build that's why the equipment were so overpowered that it broke the game.
changedWhile we won't be deleting the obtained equipment, we might consider not carrying over the item saves to the EA release build. We'll try to give an special reward on release to compensate this. I'm terribly sorry!
fixedFixed overpowered loot drops from 10x multiplier to 1x
changedLoot bonus stat amount are now chance based vs always getting 4 every time ie. on legendaries.
changedReworked Smithing system so that bonus stats from equipment from both items will carry over to the result item.
fixedFixed equipment not displaying proper values. Previously on the UI it added extra values based off it's base value even if it's not the intended feature.
Relic Abyss changes
addedHi gang! We made two updates the past week that fixes the broken equipment loot and have reworked the smithing system. During our Next Fest build, I've added more stats to the loot drops but used a 10x multiplier while testing. I've left it out during the Next Fest build that's why the equipment were so overpowered that it broke the game.
changedWhile we won't be deleting the obtained equipment, we might consider not carrying over the item saves to the EA release build. We'll try to give an special reward on release to compensate this. I'm terribly sorry!
fixedFixed overpowered loot drops from 10x multiplier to 1x
changedLoot bonus stat amount are now chance based vs always getting 4 every time ie. on legendaries.
changedReworked Smithing system so that bonus stats from equipment from both items will carry over to the result item.
Hi gang! We made two updates the past week that fixes the broken equipment loot and have reworked the smithing system. During our Next Fest build, I've added more stats to the loot drops but used a 10x multiplier while testing. I've left it out during the Next Fest build that's why the equipment were so overpowered that it broke the game.
While we won't be deleting the obtained equipment, we might consider not carrying over the item saves to the EA release build. We'll try to give an special reward on release to compensate this. I'm terribly sorry!
Here are the patch notes:
Fixed overpowered loot drops from 10x multiplier to 1x
Loot bonus stat amount are now chance based vs always getting 4 every time ie. on legendaries.
Loot bonus stats are now percentage based only.
Reworked Smithing system so that bonus stats from equipment from both items will carry over to the result item.
Fixed equipment not displaying proper values. Previously on the UI it added extra values based off it's base value even if it's not the intended feature.
Added UI support to 16:10 aspect
AddedFixedChest opening not selecting open button when enabled
Improved Results UI relic navigation.
Fixed: Soft Lock when you're on the dialogue options and have selected the dialogue box.
Fixed: Defeating Mostra on high difficulties crashes the game.