HomeGamesUpdatesPricingMethodology
Steam News25 November 20257mo ago

DevLog 10 | Updated Achievements & First Multiplayer Details

Achievements Based on your feedback, I’ve adjusted several achievements. Many players felt that the previous requirements were too time-consuming, so the following changes have been made: The required number of interact

In this update3

Full notes

Full Relaxing Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes0 removals
  • Gameplay
  • Maps
  • Performance
changedAchievementsBased on your feedback, I’ve adjusted several achievements. Many players felt that the previous requirements were too time-consuming, so the following changes have been made:
changedAchievementsThe required number of interactions has been reduced from 1000 to 100 .
changedAchievementsThe maximum playtime needed for the “Relaxing” achievement has been reduced from 10 days to just 2 days (48 real-time hours) .
changedCharacter & Future MultiplayerThis feature is still in an early stage, but I want to let you know what I’m working on. Once I have something concrete to show, I will release a dedicated update post with more details.
changedGeneral ImprovementsI have also made several smaller optimizations to improve stability and overall performance.
required number of interactions1000100required number of interactions decreased, nerf

Relaxing Simulator changes

changedBased on your feedback, I’ve adjusted several achievements. Many players felt that the previous requirements were too time-consuming, so the following changes have been made:
changedThe required number of interactions has been reduced from 1000 to 100 .
changedThe maximum playtime needed for the “Relaxing” achievement has been reduced from 10 days to just 2 days (48 real-time hours) .
changedThis feature is still in an early stage, but I want to let you know what I’m working on. Once I have something concrete to show, I will release a dedicated update post with more details.
changedI have also made several smaller optimizations to improve stability and overall performance.

Achievements

Based on your feedback, I’ve adjusted several achievements. Many players felt that the previous requirements were too time-consuming, so the following changes have been made:

  • The required number of interactions has been reduced from 1000 to 100.

  • The maximum playtime needed for the “Relaxing” achievement has been reduced from 10 days to just 2 days (48 real-time hours).

If you were close to completing these achievements, your progress should automatically update the next time you launch the game, and you will receive the achievement as intended.

Character & Future Multiplayer

I am currently working on giving your character a unique, fitting appearance (not a human model, but something that matches the atmosphere of the game).

The reason behind this: I am planning an optional, relaxing multiplayer mode, where you can enjoy the scenery together with other players.

This feature is still in an early stage, but I want to let you know what I’m working on. Once I have something concrete to show, I will release a dedicated update post with more details.

General Improvements

I have also made several smaller optimizations to improve stability and overall performance.

I wish you all a relaxing and peaceful time in the game.

Source

Steam News / 25 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.